Yeah an Odyssey shot seems like a no brainer. . All the windows are position now and I've started cutting them. Then I got bored and did a render, as usual...
So once I started mapping the panel lines out it became clear that the secondary hull shape wasn't quite right. So yeah, had to re-work that, and re-cut all the windows. Great. Anyway, here we are again, top windows all back in place.
never been a fan of tha Galaxy but holy shit this is by far the best ive ever seen and having sifted thru the pages you have made me a fan! truly inspiring!
A question about your windows and a general one for modeling trek ships are you just cutting/Boolean/Stenceling the windows into a froozen subD hull?
(nvm i found the page where you showed some examples )
never been a fan of tha Galaxy but holy shit this is by far the best ive ever seen and having sifted thru the pages you have made me a fan! truly inspiring!
A question about your windows and a general one for modeling trek ships are you just cutting/Boolean/Stenceling the windows into a froozen subD hull?
(nvm i found the page where you showed some examples )
Haha thanks! Yeah there's a video a few pages back I think. But in essence; knife project (or stencil) the window on. Inset a bit to get the geo to support a bevel, then extrude in to get the glass. Then I seperate the glass to a new object and delete the 'frame'. The frame is coming from a solidify modifier, and there's a bevel modifier on the mesh too with an angle limit so it auto bevels all the window frames.
never been a fan of tha Galaxy but holy shit this is by far the best ive ever seen and having sifted thru the pages you have made me a fan! truly inspiring!
A question about your windows and a general one for modeling trek ships are you just cutting/Boolean/Stenceling the windows into a froozen subD hull?
(nvm i found the page where you showed some examples )
Haha thanks! Yeah there's a video a few pages back I think. But in essence; knife project (or stencil) the window on. Inset a bit to get the geo to support a bevel, then extrude in to get the glass. Then I seperate the glass to a new object and delete the 'frame'. The frame is coming from a solidify modifier, and there's a bevel modifier on the mesh too with an angle limit so it auto bevels all the window frames.
yes i was mostly curious as to how you epic trek modelers go about it when it comes to the windows but i saw it was a freeze then stenciling and dealing with potential geometry issues after
For anything with more than a handful of windows it's not practical to do it in the subd cage. I suspect there's a way to do it with decals (like mesh machine decals) but I was keen to do mine in full geo. It's a lot of cleanup and its tedious but it gives the best results imo.
For anything with more than a handful of windows it's not practical to do it in the subd cage. I suspect there's a way to do it with decals (like mesh machine decals) but I was keen to do mine in full geo. It's a lot of cleanup and its tedious but it gives the best results imo.
Noted ty! and indeed i considered a textured aproach with my mesh and sure i can make it look good but it will allways look like somewhat of a miniture/subdivided game asset rather then something physical like yours.
Looking absolutely amazing, I was placed on page 10 when I clicked the thread, scrolling through coming across all the progression images and just jaw dropping every time. lol
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Got a good chunk of the secondary hull aztecs done, the bits inside the panel lines anyway. Still some more tweaks and details to add but the gist is there.
So after some back and forth on the discord it became apparent the dirt layer on the roughness map was far too prominent, and was kinda killing the scale of the ship as well as masking the aztecs, so I've taken that down a fair bit;
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Wait... wrong franchise...
she's looking amazing!
of course not, we need to see the good guys winning for a bit!
thanks!
Thanks, I used a studio HDRI for the lighting on that one and really like the look.
Thanks very much! Let's just hope no one needs to get off the ship in a hurry, someone forgot to turn the escape pod layer on, doh!
I guess the escape pods don't arrive until Tuesday?
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
A question about your windows and a general one for modeling trek ships are you just cutting/Boolean/Stenceling the windows into a froozen subD hull?
(nvm i found the page where you showed some examples
Haha thanks! Yeah there's a video a few pages back I think. But in essence; knife project (or stencil) the window on. Inset a bit to get the geo to support a bevel, then extrude in to get the glass. Then I seperate the glass to a new object and delete the 'frame'. The frame is coming from a solidify modifier, and there's a bevel modifier on the mesh too with an angle limit so it auto bevels all the window frames.
yes i was mostly curious as to how you epic trek modelers go about it when it comes to the windows but i saw it was a freeze then stenciling and dealing with potential geometry issues after
Noted ty! and indeed i considered a textured aproach with my mesh and sure i can make it look good but it will allways look like somewhat of a miniture/subdivided game asset rather then something physical like yours.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
https://www.cygnus-x1.net/links/lcars/blueprints/macpherson-class-heavy-transport-sheet-8.jpg