No work done on the vending machine, sorry, but I've been distracted with replacing the gunship from this era. I actually animtaed them spinning but I can't attach videos here, so here's some screencaps... Uhm, the new one is up top...
Hope everyone is surviving lockdown. I've been rebuilding some of the old ships, from my 'old' fleet.
Funny thing is, the middle one of these took about an hour to build whereas I think the model it replaced took about 5, despite the fact that the replacement looks bulkier.
I'd have put these on the discord but everytime I post anything on Discord Howie keeps flooding it with awesome Star Wars pictures.
Last one for today, but here is the filled in bottom layer, or Deck 11 as we call her..
This is all various forms of waste reclamation, recycling and some fluid tanks. The little tiny nubbin bits are Atmospheric scrubbers, which suck in air and clean it, then blow it out the other side. Again, there is some molecular cleansing and then storage and re-use here, where possible.
Then on Deck 10 we have a little bit of corridor space and walling going on, with the lowest deck for the two main elevator shafts. These two shafts are the only ones that go almost all the way through the ship, most others tend to be 3-5 levels each (Which will mean in the event of catastrophic failure, no 700 metre lift plumments of death, which is good. Also slows down any invaders.
some of the fluid tanks from Deck 11 had to go up through to this deck. There's a lot of fluid needs storing for long space journeys! A few atmo scrubbers on this deck too, and in reality all those doorways would have bulkheads. The internals of UNITI ships are a little more like submarines, in that they have a lot of physical walls, instead of forcefields, for when hull breaches occur.
The two shuttles are roughly the size of Galaxy Class Type 6 shuttles, perhaps a tiny bit bigger. They fill up the main shuttle bay and this serves to remind us we have a small ship here, just 209 metres long if memory serves. There will be more shuttle/drone bays in the upper superstructure. Think of these as visitor shuttle bays.
There's some funny looking stuff at the front there, those are the maintenance crawl-ways, or Maintways as we call them. These are just the bottom half of them as the top half crosses into the floor space of Deck 9. On the plus side, out of shot, there are also ladders to get up there.
Have been talking about doing a little smaller side story in the UNITI universe, so repurposed an old Star Trek Design I once did for an RPG group, coincidentally named the Unity! There might be some of the old pictures of it knocking around here in an ancient thread somewhere, but I redrew her to bring her into the UNITI space by making her more like the Parallax.
Okay, today tonight I mainly figured out how to add objects not in the 0.0.0 co-ordinate (i.e. I moved the 'cursor' to a new location) and figured out roughly how to texture a bit, with some basic colours. I'm a long way off doing anything decent, but I'm better today than I was yesterday.
Got back home and spent a good 25 minutes blocking her out in 3D. Now I don't know whether to do a proper model of her or simply use the blocked out version to draw over, for random pictures which will never amount to a web comic.
I so nearly did a vending machine but this thing is about 600 metres long so pretend I did it but it's tiny.
This is another re-model of an old ship. An unforeseen consequence of going back to the start and rebuilding the 'earliest' ships, is that some features have started to creep in which make later designs feel a bit more fluid. Entirely unintentionally, there are pieces of this ship I've looked at and gone, huh, that is a much more natural progression from the first rockets to the later fleet ships, and oooh, this component is like a proto version of that bit in later ships... ooh, it's like stuff makes sense...
Okay, think I've got enough basics to start trying properly... now I need to get the files from the old PC, into a state where I can get a good look at them and continue the same styling, whilst moving into a completely different tool...
But then this is why I restarted at the 'beginning' of the space history, so I'd cut my teeth on 'antique' ships and develop newer ones as my skills improve...
Current WIP, which you may find a low poly version of in that ship line up. Given this item is less curved and more greeble-y, I'm finding it easier to get started.
oooh, Coolhand liked my last pics. For you youngu'uns out there Coolhand is like the original uber-guy here and back in 2002 I was enthralled by all his Russian space fleets. He's probably gotten even better in that time whereas both me and my software have stayed the same. I do occasionally give Blender a try but everything feels counter intuitive and all other 3D applications now seem to be a rolling subscription. Maybe after I've paid off my -next- mortgage.
Anyway, I've done more stuff since, like upgrading the landing gear.