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FANGs

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FANGs
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7
  • FANGs Star Trek Interiors

    And now I'm proud to present some chairs: yWiOu68.jpg
    I've taken the Enterprise D's lounge chairs and modified them a little bit
    BolianAdmiralRory1707
  • FANGs Star Trek Interiors

    Sounds inspiring! While my current progress is still rendering, here's some new lighting
    at condition red alert:Attachment not found.

    And cruise modeAttachment not found.

    For now i decided to light the viewscreen just a little bit with extra spotlight. About the light strip in the "trench" - should i remove it until Kirk or Tmp era? I guess i have to testrender that, too.
    Currently in rendering is some front greebling: Rright of the viewscreen (behind that blue lighted window) are some auxiliary memory banks - maybe logbook access. Left of the viewscreen will be some auxiliary powercores.

    Edit: The new elements beside the screen
    Attachment not found.
    110578.jpg110579.jpg110581.jpg
    Rory1707wibble
  • FANGs Star Trek Interiors

    a little testrender for condition red:
    Attachment not found.
    110514.jpg
    Rory1707wibble
  • Battlestar Galactica (reimagined)

    Another perspective of the fleet. They are roughly 3,8 km long (so double star destroyer, but not nearly a super star destroyer)

    Attachment not found.

    I have still to design the remaining 9 battlestars
    111028.jpg
    Greeble_Gremlin
  • WPL WIP Thread

    Really cool! I've to thank you for your videos!
    Warp Propulsion Laboratory
  • Enterprise

    I did a test render with some materials to have some fun with the lighting setup. On the refit studio model, I discovered the neck spots as well as the Nacelle spots, which light the neck and the mainhull, so I tried to transfer this system to the TOS Era Enterprise.
    Of course it's a really dark image, as I reduced the environment lighting to the minimum, and i fear, on some monitors it will be too dark.
    3a2dqoR.jpg

    And I am still searching for a good material for the Bussard caps, like frosted glass. As you see, I still don't get it right. I want the light inside to be very blurred and instead it is a good visible sphere. Maybe some of you are working with Corona Renderer as well and can point me to the right tutorial?


    Lizzy777
  • Stage 9 Corridors (Generations Lighting) + A Creative Challenge for LCARS Designers

    What about something like this?RDLHPRr.png
    StarCruiser
  • FANGs Star Trek Interiors

    Attachment not found.
    I found some minutes to redo the Mainscreen. This time I tried to combinate some ST ENT feeling with the Pike Era viewscreen.
    Maybe someone has an Idea how to light it?
    I'll aim for this lighting:
    Attachment not found. (NX Viewscreen)

    First method I thought of, was just using the Mainscreen itself for lighting (illumination texture layer), but I'm afraid the lighting wouldn't be enough to create the desired effect.
    Alternatively i could just use a rectangular spotlight towards the screen, but then i would have to ask myself:"where does this light come from? what element on the bridge is creating it?"

    So I'm open for any other ideas!
    110572.jpg110573.jpg
    Rory1707
  • FANGs Star Trek Interiors

    And a little update to the ceiling with elements from Enterprise, TMP and the Kelvin:
    Attachment not found.
    110494.jpg
    Rory1707
  • Kusanagi Class Project (TMP Akira) - Ship and Interiors

    I totally forgot to congratulate on the new PC! May it serve faithfully and bring joy to you (and us, if you render something) ;-P
    Viper