For now i decided to light the viewscreen just a little bit with extra spotlight. About the light strip in the "trench" - should i remove it until Kirk or Tmp era? I guess i have to testrender that, too.
Currently in rendering is some front greebling: Rright of the viewscreen (behind that blue lighted window) are some auxiliary memory banks - maybe logbook access. Left of the viewscreen will be some auxiliary powercores.
I did a test render with some materials to have some fun with the lighting setup. On the refit studio model, I discovered the neck spots as well as the Nacelle spots, which light the neck and the mainhull, so I tried to transfer this system to the TOS Era Enterprise.
Of course it's a really dark image, as I reduced the environment lighting to the minimum, and i fear, on some monitors it will be too dark.
And I am still searching for a good material for the Bussard caps, like frosted glass. As you see, I still don't get it right. I want the light inside to be very blurred and instead it is a good visible sphere. Maybe some of you are working with Corona Renderer as well and can point me to the right tutorial?
Attachment not found.
I found some minutes to redo the Mainscreen. This time I tried to combinate some ST ENT feeling with the Pike Era viewscreen.
Maybe someone has an Idea how to light it?
I'll aim for this lighting: Attachment not found. (NX Viewscreen)
First method I thought of, was just using the Mainscreen itself for lighting (illumination texture layer), but I'm afraid the lighting wouldn't be enough to create the desired effect.
Alternatively i could just use a rectangular spotlight towards the screen, but then i would have to ask myself:"where does this light come from? what element on the bridge is creating it?"