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wibble

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wibble
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Weimar, Germany
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12
  • The Milan Maru (Ebon Hawk Redesign)

    I did play with the Light Set Up again. I think for now I am satisfied with the outcome.
    And thanks to ashleytinger there is a universe appropriate stand-in sitting in the pilot chair.
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    McCLizzy777ashleytingerwolfmancaveat_imperatorsrspicerStarCruiser
  • Ad astra per aspera

    The lights are supposed to be to help manually guide a shuttle in.
    Thank you, I got that now. I'm a bit embarrassed, though that I didn't thought of that myself. One reason might be that I always imagined that shuttles and other vehicles would be taken in by a tractor beam, in every case. What I thought now is that in the 3 dimensional void of space you can't only get off course to the left and right but also up and down. And it would make sense to also have signals indicating on the z axis if you are on course or not.

    Another Thing I couldn't wait with.
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    evil_genius_180StarCruiserLizzy777ashleytingerJayrucaveat_imperatorscifieric
  • Ad astra per aspera

    Also piecing together a mess hall.
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    evil_genius_180StarCruiserashleytingerLizzy777caveat_imperatorscifiericpubliusr
  • The Milan Maru (Ebon Hawk Redesign)

    Had to play a bit with the unfinished model.

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    ashleytingerevil_genius_180StarCruiserLizzy777srspicerAel'sSeverus
  • Ad astra per aspera

    I like the detail around the planetary sensor dome very much.
    Thank you. I took inspiration by 2009's Star Trek for this one. The Greebles inside the lit rings I took from a stargate that I attempted to build a few years ago and never finished.
    publiusr wrote: »
    By having the nacelle supports forward—it gives you a larger shuttle bay.
    Yes that is one of the benefits. I am actually planning a pretty large shuttle bay. Like this one from the motion picture: here and here
    The other reason why I chose angled pylons - besides the aesthetic one - is that I wanted it to line up with the engine room. Which in my version is above the yellow circle thing, that I intend to be the antimatter storage hatch.

    New Set of Windows. Some of the few windows the original studios model saucer actually had. This time without inset, those I want to spare for crew quarters.
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    I also find out interesting new things about materials every day. For example the dark grey metal around the windows has the exact same colour like the blueish grey stripe below it. That it appears so much darker seems to be only due to its metallic value.

    The room behind those windows is some sort of crew-lounge I guess. Where they play 3D Chess and listen to Spock playing the lyre.
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    Pictures on the wall are the first two renders from the previous post, while the one in the middle isn't from me. This one I found online and used it as environment map for the other two.
    StarCruiserscifiericevil_genius_180ashleytingerLizzy777caveat_imperatorPaul Moechner
  • Ad astra per aspera

    A few examples of interior work. I don't want to get crazy about it ... yet. For now they just serve as scale references.

    Promenade
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    Hangar
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    And an example of how it all fits in there. Red is the hangar, blue are meant to be corridors and green is supposed to be a quarter.
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    evil_genius_180StarCruiserHelotLizzy777caveat_imperatortrekkiBrandenberg
  • The Milan Maru (Ebon Hawk Redesign)

    Just a short sign of life. In case anyone cares.
    I'm slowly fleshing out the cockpit and the corridor behind it.

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    ashleytingersrspicerLizzy777McCcaveat_imperatorStarriggerStarCruiser
  • Ad astra per aspera

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    SCE2Auxashleytingerevil_genius_180Lizzy777StarCruisercaveat_imperatorscifieric
  • Ad astra per aspera

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    StarCruiserevil_genius_180Rory1707ashleytingerscifiericLizzy777Excalibor
  • The Milan Maru (Ebon Hawk Redesign)

    Okay, I did start the next round of panelling. But most of my time I spend with rendering these days, using different HDRI's in order to find a good lighting theme.
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    ashleytingerStarCruiserLizzy777Ael'sxiaorobearSCE2Auxevil_genius_180