O.k. when I reactivated this thread I did build some small parts that I have been avoiding for a long time, cause I never really know how I wanted them to look or how to build them. After I tried I felt that it worked out pretty well and I got excited about how much it contributed to the overall design (in my perception at least) and how simple it actually was to build it. That's what I wanted to share, I guess. But after a short rush I quickly run out of inspiration again and started to feel bad about resurrecting this thread after such a long time without having to show very much new.
So I postponed work on the exterior again and worked on the interior instead. And because I couldn't produce useful interior shots with the blender internal render I finally tried to get used to cycles. I never dared to use it before, cause I thought my computer can't handle it (don't have a compatible GPU, for example). And because I was focused on modelling I thought for quick test renders to evaluate my model progress the internal render will do. But on the one hand I got sick of looking at monochromatic grey surfaces and on the other I couldn't light the scene in a way that I actually could see what I was building.
So I spend most of my time in the last days to find out the best set up for cycles. And most of that time was render time. In between I even modelled sometimes.
This is the best that I got so far. Still not very impressive but at least I proved to my self that I actually can use cycles.
And this one is to show the level of detail I'm looking for.
Probably somewhat too clean, given that this is supposed to be a Star Wars ship. But I just like to be precise too much and if I ever get to produce serious materials and textures I hope it will get the right appearance.
Thank you @Rekkert , I had no idea that you still care for this project.
And here we have the next never-ending project. Labelling buttons ... one by one. I know, this would probably be faster using textures. But since I have zero experience in texturing I'm using cutters and Knife Project instead. My hope is that the process will fasten up when I have labelled enough buttons and can start reusing them.
@evil_genius_180
After seeing both versions side by side I think I'm also sold on the wider version.
@ashleytinger
Thank you.
The position on the secondary hull is inspired by the Refit Enterprise. Also the pylons should align with Engineering and Engineering should align with the antimatter tank and the tank position is fixed by the yellow circle on the underside.
So beside miner tweaks I doubt I will change theirs alignment.