Well, I've started making changes to my Where No Man Has Gone Before model of the USS Enterprise to make it more closely resemble the season one model.
I've just started, but hey, it's been a while and I'm glad to get this far.
Okay. New Engineering section "arms". Someone pointed out a couple of things on my wire frames over on the Trek BBS. So, I've added a 12 degree curve to the back of the "scooped" out section of the arms.
This also gives a closer-to-the-original curved end to the "scooped" out section of the arms. It's a lot rounder this way and less triangular.
I'm fairly satisfied that a 12 degree curve is close to the original.
Forgive the lack of fantail yet, I have to cut that out later.
I know I'm jumping the gun, but I started work on the neck lights and I really wanted to see what a couple of renders would look like from similar camera angles that can be found in Where No Man Has Gone Before. Of course, all done in Blender 3D.