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3DSciFiEric's 2nd Pilot USS Enterprise

scifiericscifieric681 Posts: 1,143Member
edited June 29 in Work in Progress #1
I'm now getting SOME free time. I'm still pretty tired, but I've started yet another insane project. The USS Enterprise from Where No Man Has Gone Before, the second Star Trek pilot ship.

It's just a start.

(*EDIT* I added a picture to change the thumbnail for the discussion.)

WNMHGB-Enterprise-014D.png

WNMHGB-Enterprise-005B-2.png

WNMHGB-Enterprise-006-1.png
Post edited by scifieric on
Tagged:
ashleytingerevil_genius_180RekkertFreaklewisnivenrojrenxiaorobearBrandenbergBolianAdmiralfurswiftand 3 others.
«13

Posts

  • evil_genius_180evil_genius_1801488 Posts: 9,714Member
    It's great to see you're back in the CGI game, Eric. I really like this version of the ship.
    scifieric wrote: »
    It's just a start.

    It's a great start. :+1:
    scifieric
  • trekkitrekki361 Posts: 928Member
    wonderful =)
    scifieric
  • trekkitrekki361 Posts: 928Member
    the bridge module was higher then, right?
    scifieric
  • TralfazTralfaz236 Posts: 777Member
    trekki wrote: »
    the bridge module was higher then, right?

    Yeah. Quite a bit higher.

    Looking great Eric.
    scifieric
  • RekkertRekkert1605 Buenos Aires, ArgentinaPosts: 1,931Member
    Great start! I love how that buzzard material looks.
    scifieric
    For my finished Trek bridges and other works of mine, visit my portfolio
    Feel free to contact me if you're interested in commissions!​
  • scifiericscifieric681 Posts: 1,143Member
    edited June 25 #7
    It's great to see you're back in the CGI game, Eric. I really like this version of the ship.

    It's a great start. :+1:
    Thank you, Chris! That is very kind of you.

    Yeah, the last four months for anyone in medicine or in para-medicine (I'm NOT a doctor, just a computer guy who works for hospitals) has probably been either waiting to go back to their jobs, or like me, busier than they've ever been.

    It's nice to work on something for FUN again.
    trekki wrote: »
    wonderful =)
    Thank you!
    trekki wrote: »
    the bridge module was higher then, right?
    Oh yes, very much so. Gary Kerr (notable starship historian) has even released some quite EXCELLENT drawings of the various bridge sizes. I'm using that illustration as a guide.
    Tralfaz wrote: »
    trekki wrote: »
    the bridge module was higher then, right?

    Yeah. Quite a bit higher.

    Looking great Eric.
    You are correct on the height of the bridge. And thank you for the very kind words!
    Rekkert wrote: »
    Great start! I love how that buzzard material looks.
    Thanks! I probably went a tad overboard on that, but I really do like how it looks. I appreciate your very kind words!
    Post edited by scifieric on
  • Wishbone_AshWishbone_Ash179 Posts: 209Member
    This is definitely my favourite version of the TOS Enterprise - well done!
    scifieric
  • count23count23204 Posts: 622Member
    Looks good. Are you going to paint the neck blue as well?
    scifieric
    Formerly Nadesico.
  • scifiericscifieric681 Posts: 1,143Member
    This is definitely my favourite version of the TOS Enterprise - well done!
    Cool. Thank you!
    count23 wrote: »
    Looks good. Are you going to paint the neck blue as well?
    Thank you! Nope. This version still wasn't quite the same as the color of the rest of the ship, but it wasn't blue.
  • scifiericscifieric681 Posts: 1,143Member
    Getting there ... slowly. Fairly happy so far. The good Mr. Gary Kerr helped me by answering a few of my questions and provided additional information beyond those questions! I want my model to reflect the original as it was at the time, not necessarily as to what remained visible after all the photo-chemical processing.

    WNMHGB-Enterprise-011C.png
    WNMHGB-Enterprise-011D.png
    WNMHGB-Enterprise-011E.png
    Lizzy777Brandenbergevil_genius_180Freakwolfman
  • BrandenbergBrandenberg1215 CaliforniaPosts: 1,659Member
    Fine work. Ready for the original series. :)
    scifieric
  • scifiericscifieric681 Posts: 1,143Member
    Fine work. Ready for the original series. :)
    Thank you, my friend! I hope when I'm done, that it really would be ready!
  • evil_genius_180evil_genius_1801488 Posts: 9,714Member
    Fantastic work as always, Eric. You never fail to impress me with your modeling and material skills, along with your eye for detail.
    scifieric
  • scifiericscifieric681 Posts: 1,143Member
    Fantastic work as always, Eric. You never fail to impress me with your modeling and material skills, along with your eye for detail.

    Uh, holy ####! Thank you, Chris! That's VERY kind of you!
  • scifiericscifieric681 Posts: 1,143Member
    edited June 27 #17
    Testing the placement of the four rectangular lights on the upper saucer hull.
    omscgksq0jc2.png
    Post edited by scifieric on
    evil_genius_180FreakLizzy777gmd3d
  • evil_genius_180evil_genius_1801488 Posts: 9,714Member
    The placement looks good to me.
    scifieric
  • scifiericscifieric681 Posts: 1,143Member
    edited June 28 #19
    The placement looks good to me.

    Thank you, my friend.
    Post edited by scifieric on
  • scifiericscifieric681 Posts: 1,143Member
    I absolutely HAD to do the back end of the Warp Engines. I've been wanting to do that for YEARS! I hope I did it justice.

    Now, on to the rest. (Maybe I'll do the Impulse Engines next ...)

    WNMHGB-Enterprise-013A.png
    WNMHGB-Enterprise-012L.png
    WNMHGB-Enterprise-012M.png
    WNMHGB-Enterprise-012N.png
    evil_genius_180FreakLizzy777furswift
  • scifiericscifieric681 Posts: 1,143Member
    Now with Impulse Engines!

    WNMHGB-Enterprise-013C.png
    evil_genius_180FreakLizzy777
  • scifiericscifieric681 Posts: 1,143Member
    I know I'm jumping the gun, but I started work on the neck lights and I really wanted to see what a couple of renders would look like from similar camera angles that can be found in Where No Man Has Gone Before. Of course, all done in Blender 3D.

    WNMHGB-Enterprise-014D.pngWNMHGB-Enterprise-014C.pngWNMHGB-Enterprise-014B.pngWNMHGB-Enterprise-014A.png
    MadKoiFishFreakLizzy777evil_genius_180wolfman
  • evil_genius_180evil_genius_1801488 Posts: 9,714Member
    I wouldn't necessarily say it's jumping the gun. After all, you're doing modifications to an already completed model, so it's not like you're doing these shots with something that's incomplete. At any rate, they look good.
    scifieric
  • trekkitrekki361 Posts: 928Member
    What was the impulse driving?
    Already the angular variant or as in the pictures below only with rounds?

    Nice mesh ! ;)
    scifieric
  • scifiericscifieric681 Posts: 1,143Member
    I wouldn't necessarily say it's jumping the gun. After all, you're doing modifications to an already completed model, so it's not like you're doing these shots with something that's incomplete. At any rate, they look good.
    You have given me something to think about, and this is the "In progress" section, so I guess you're right!

    Thank you evil_genius_180! I really appreciate your encouraging words!
    trekki wrote: »
    What was the impulse driving?
    Already the angular variant or as in the pictures below only with rounds?

    Nice mesh ! ;)
    The impulse is to have a quality mesh! ;)

    In this case, the impulse engines are the ones with the round "rocket" exhausts, to be reminiscent of the model used in Where No Man Has Gone Before!

    Thank you!
  • scifiericscifieric681 Posts: 1,143Member
    Some windows and lights. I will probably be making some changes. I have to research brightness and color for the lights.

    All done in Blender 3D.

    WNMHGB-Enterprise-016G.png
    evil_genius_180ashleytingerMadKoiFishFreakLizzy777
  • evil_genius_180evil_genius_1801488 Posts: 9,714Member
    Looking great, Eric. :)
    scifieric
  • scifiericscifieric681 Posts: 1,143Member
    Looking great, Eric. :)

    Thank you, Chris! I appreciate your encouragement!

    Now working on the engineering hull.

    All done in Blender 3D, of course.

    WNMHGB-Enterprise-016N.png
    ashleytingerevil_genius_180FreakLizzy777
  • scifiericscifieric681 Posts: 1,143Member
    The different Filmic render settings drive me nuts. That you can take the same model and the same lighting and turn out completely different-looking images amazes me. I also am flabbergasted that there is no allowance for Filmic Color Management in the new version of Blender. Nutty.

    All done in Blender 3D, of course. The last image shows how that side shot was set up.

    WNMHGB-Enterprise-016O.png
    WNMHGB-Enterprise-016Q.png
    WNMHGB-Enterprise-016P.png
    MadKoiFishashleytingerevil_genius_180RekkertFreakLizzy777gmd3d
  • evil_genius_180evil_genius_1801488 Posts: 9,714Member
    Looks great. Blender definitely gives you some great choices with the filmic settings. Though, not allowing you to manage the filter colors (I'm assuming you could before) seems like it's vastly limiting the possibilities.
    scifieric
  • scifiericscifieric681 Posts: 1,143Member
    A friend in another forum told me that there is a way. So, I'll not worry about it too much. I've really got to make the switch one of these days.

    And thank you, evil_genius_180! I appreciate your kind words of encouragement!
    gmd3d
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