Covid19 really messed with my head. I've been teaching myself to work again in 3D and texturing (I think it all got kind of wiped out of my head). This is where I am now. I've obviously got a LOT of work to do on this in order to make it acceptable.
I was feeling kind of down today. Slept a large part of the day away. I am still recovering from a cold, so that's probably the reason. That, and I've been thinking about my departed pets. So, I did something that always brings me some happiness. This shot from near the end of the original Star Trek series episode "Metamorphosis" is one of my favorites. I keep trying to make my Blender 3D model look more like the original.
I found that my animation for my warp lights is gone in this scene, so they are all lit.
I've got to finish my latest project. I want to get my model looking more like the original.
I've discovered another couple of slight differences. I think that either my selected camera is wrong, or I've chosen the wrong lens settings. Plus, the blinking lights on the underside of my saucer are slightly too large.
I've started comparing my renders to images of the original model as it was filmed in front of a blue screen. So, maybe I can tweak my model and my renderings a little closer to the original.
I was tired and listless today, but I still wanted to have some fun. So, here are some more of the new model from various angles, but with some chromic aberration and distortion, along with some simulated film grain and blur. Like I said, just for fun. All done in Blender 3D.
Made some changes to my temporary textures and added more of the windows and ports. The spires on the warp domes are now gold. The "glass" textures no longer makes those fireflies. It's a mix of transparent and metal.
The angles I selected where based off of pictures taken by the original effects crew when they got the 11 foot model, and an image from the second pilot. I should get to the banners today on the Engineering Hull and perhaps the warp engines. Then I hope I can start to texture.