I've not been working on this quite so much lately, so things have slowed down a bit. Moved onto the head area, sorted out the boxy-bits (and added the missing ones behind the beak). Now just adding the main details. Not quite done but here are a couple of shots anyway.
I guess it's time I posted an update on this... nearly finished with the maps, at long last. Just a couple of weathering passes to go, and a general round of balancing. Plus decals, of course.
Rendered out a quick turntable video to check the quality of the wing outer surfaces. There are still some small bumps there that I simply cannot see in the viewport, despite running intersection planes through the thing at all kinds of angles. I think I will have to live with it like this for now. I'm planning on doing a single level sub-div later and I should be able to sort those issues out after that.
I forgot to post this earlier. After a couple of comments on the windows, I went back to using the EXR, but added in a distance-from-camera variable to control blending to just solid colour. This way, when the camera gets close enough you can see into the rooms, but from a distance it's just lit circles, which looks massively better. I still need to tweak the distances where this takes place, but you get the idea...