So I think this stage of modelling is now done. One or two minor adjustments needed for things I've just spotted, but essentially I'm ready to move on. Might try adding some extra detail to the head first though. Don't want to overdo it at this stage as it will be all to easy to mess up the smooth curves there.
Probably difficult to see much difference here, but this area was the main focus of work this time around. Blended the 'wing' body into the 'head' body, which mainly meant this long neck projection and the trailing flick-up from the head. Refined the shape of the head flick, so it's a little more chiselled now.
I've been spending time laying out all the various grid lines - I now have the entire feather grid pattern prepared in spline form. Just putting in the key ones for the moment, which starts with the top 'hump' panels and the deflector recessed area on the head.
Slowly converging on wings I'm happy with. I spent a day pulling and pushing points around on that lower apron area, but still not totally happy with it. Otherwise, inner wing surfaces are now mostly sorted out (there's a huge amount of volume in those wings). Starting to add some detail to the head (also a little reprofiling to make it a touch broader, but only where needed), and adding the lower lump thing. Still quite unrefined in that area as I've just added it this evening, still moving points around...
Integrating the hunchback with the main body now. It has a fairly complex way of blending in at the front end. I'll have to merge the head in with the main body soon to get that joint sorted out properly, but a bit more refinement is needed on the hunchback yet, and I've barely given the lower wings any attention so far, so that's probably where I'm heading next!
Added some very subtle panel work to make close-up shots intersting. Balanced all the things, tweaked window intensities and fade distances etc, engine glows sorted. Romulan logos added bow and stern. Nothing left! Pretty happy with her I think
Thanks guys. It's definitely one of the more unique and striking designs in scifi. Always loved it
I have finished merging and blending the nacelles into the hull object, and also corrected and refined the shape of the nacelle. So I think I'm pretty much done with the engines now, aside from detailing them later.