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Pheylan

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Pheylan
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  • My Renegade Legion Thread

    I'm back.

    Finished up the MK III. Not much to show since my last post, but here it is.

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    Still can do more to it, but it's ok for now.

    Anywho, don't forget to check out my other thread in Finished Works for the Recognition sheet. :)

    Btw, I know I may be a bit biased because I came up with this particular variant, but if I was a tank commander living in this universe I would want to ride around in this tank. It's just something about the sense of rugged toughness I get looking at it. :)

    Lizzy777spicmartStarCruiser
  • My Renegade Legion Thread

    Hey guys.

    I finally got a few days off from work so I'm gonna devote some of the time to this project. Got inspired to fiddle with the Lupis.

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    The Lupis has a lot of grav coils powering it so that explains why it's one of the fastest APC's on the battlefield.

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    I'm not going to model the interiors of any of the vehicles, but I wanted to show this one with the doors up. As you can see, even though the Lupis is relatively small compared to other Tanks/APC's, it's still pretty spacious in the back of the main troop compartment. A standard infantry squad is made up of four legionnaires, so there's plenty of room for supplies and equipment. Also the eight doors (four per side) allows for rapid on and off loading of personnel in a hot combat zone.

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    Some of the details are just blocked in, but I'm nearing the end of this particular model. I think I would like to try and export this into Substance Painter once done and give it a nice paint job. :)

    As an added bonus, I'm including an auxiliary vehicle I call the Chariot. It's named in honor of the Lost In Space land ram. Also, it seems fitting considering that TOG's society is based on an Ancient Roman theme. The Chariot is based on the Lupis chassis and is used as a grav supply vehicle. Back when I started this project, I got into a discussion about the need for such a vehicle, and so I went ahead and whipped one up. It only has defensive weaponry in the form of two anti-personnel lasers and a Vulcan 2 anti-missile gatling gun. Also, the doors are replaced by two large sliding panels.

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    StarCruiserLizzy777spicmart
  • My Renegade Legion Thread

    More lighting effects.

    I got the engine glow looking just the way I want it. A very subtle change but it makes all the difference.

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    The previous look kinda grew on me also, so I've decided to use the blue/green tint on all of the TOG models and the cyan color (above) for the CW/RL's.

    And a first test shot of the 3/6 laser. The small round light below the beam is the AP laser.

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    On a side note, the AP laser was turret-mounted on the MK II. There were two objects that I couldn't readily identify, so I just assumed that this was the laser. I moved it to the forward hull section, well....just because. I know the firing arc is somewhat limited but I don't care, I think it looks cool mounted in this location. :)

    Next thing is figuring out the lens flare effect. One step at a time.




    StarCruiserLizzy777spicmart
  • My Renegade Legion Thread

    Tonight's experiment is a winter camo scheme. I think it goes really well on the Spartius for some reason. Unfortunately it's now harder to make out all those cool panels that I worked so hard to model, but that's the whole idea of camouflage....right!? ;)

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    Since the hull is so curved, I couldn't use an image projection like I did on the Horatius, so I made use of Modo's new decal feature to apply the Renegade logo. It took a few try's before I got the hang of it, but it turned out nice.

    Lizzy777StarCruiserspicmart
  • My Renegade Legion Thread

    Back to modeling.

    First, I altered the Lupus' turret enough to set it apart from the Viper. It's now closer to the blueprints rather then the miniature which is identical to it's counterpart. (Blame FASA and the miniature makers for being lazy). lol

    All I have to do now is finish up on those weird details on the upper rear of the troop compartment. I considered not adding them or reducing them somewhat, but I want to stick mostly to the original design. I also began playing around with the surface shading by experimenting with different color schemes, adding some "grunge" for discoloration, and some very subtle pot marks and scratches. Once I come up with something I'm happy with I'll try adding some edge wear and decals.

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    Next, I'm just wrapping up the Chariot.

    I added two upper access doors to allow for larger items to be lifted into cargo hold instead of going in thru the side doorways.

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    Can't think of much more to add to this one, so I guess I can place it in the done column. Stay tuned for the upcoming Chariot Recognition Sheet! :)

    StarCruiserLizzy777spicmart
  • Renegade Legion Recognition Sheets

    The Remus.

    Found a faster method for making the ortho views so I'm on a roll. Unfortunately, still can't avoid loss of details when resizing them, but have to make do.

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    *Edited for clarity.

    * 2nd Edit. Oops, just noticed I left out the vehicle cost. Fixed now.

    StarCruiserLizzy777srspicer
  • My Renegade Legion Thread

    spicmart wrote: »
    The Eliminator really dwarfs the Trajan. Great work!
    Do you mind if I post some of the pics here in the group?

    I actually reduced the size of the Eliminator to about 90% of what it was when this render was made because I thought it was a wee bit too big, but it's still longer and wider that the Trajan. And yes, you can post the more "finished" pics if you like, I'm easy going about that.

    Btw, I was searching my old hard drive and found these early test renders. I don't recall if uploaded them in the past. I was trying to find some methods of making a nice laser beam and also to light the grav coils.

    Please excuse the crappy textures. I intend to go back and redo them at a later date. :)

    Here's the Trajan firing it's heavy lasers.

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    And here's the Renegade Seeker Recon tank. I think I did a pretty good job on the cyan glow of the coils based on the existing artworks.

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    StarCruiserStarshipLizzy777
  • My Renegade Legion Thread

    Did some minor work on the Seeker recon tank so I did a few renders to give some better views of it.

    As with all scout type vehicles, the goal of the Seeker is to see without being seen, (as its name implies) so it's not intended to get into direct combat with enemy vehicles. If it does find itself in trouble, it has a powerful MDC to fend off would be attackers. It's also one of the fastest tanks in service, so it relies mostly on its speed and stealth for defense.

    I figure that this vehicle only has a crew of two with the tank commander doubling up as the weapons operator since a third member would be redundant given the Seekers mission profile.

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    Also, I resized the Vespasian like I mentioned. It's now more on par with the Aeneas in terms of overall scale. The hard part was only altering the hull without touching the common parts like weapons and sensor domes, etc., so it took a bit re-working of some structural components which was a pain.

    bdxf9jmecbjd.png



    StarCruiserLizzy777spicmart
  • My Renegade Legion Thread

    publiusr wrote: »
    La Sirena ancestor?
    https://renegade-legion.fandom.com/wiki/Gladius_(fighter)

    Add some SFB Lyran…

    The TOG Gladius is a fighter that I would like to have a go at one day. I tried in the past building another fighter but it didn't turn out so well, imo, so I've stuck with the tanks for the time being.

    Speaking of....

    I have the Spartius's outer hull pretty much worked out. As I figured it involved some trial and error, but I think I'm happy with it.

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    StarCruiserLizzy777srspicer
  • My Renegade Legion Thread

    Chugging along.

    More on the Horatius' turret section. Refined the main gun mount and commanders hatch, and did a lot on the GMDC-15. Since this type of weapon system was fairly new, FASA never did much in the way of drawings showing one (that I know of) so I have to guesstimate. The only thing to go on is that its multi-barreled. Also, I didn't show it before but I added the crew hatch from the Aeneas which lifts up and pivots back so they don't get in the way.

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    And for fun here's a render of it all buttoned up and the 150mm fully elevated @ 20 deg. I based that on the Abrams A1 main gun spec.

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    A small update on the Vespasian.

    I took the liberty of adding the Vulcan III and commanders hatch from the Horatius. I didn't want all the secondary weapons all bunched up, so I mirrored the missile launcher to the opposite side. Did the same for the sensor domes just because it looked better. I figure no one will notice. :)

    uqe9d3rd03rb.png



    StarCruiserLizzy777spicmart