Since we frequently get new users asking for tutorials that they can use to get up to speed with CG, and since we don't yet have our own tutorials to direct people to (Ace and the Sensei are working on this one, be patient), I thought it would be useful to start a thread for useful tutorial links.
Here are some of mine:
Sites with lots of general tuts:
www.tutorialized.com - covers a lot of Max and Photoshop, lesser amount of Maya
www.3dluvr.com - Max, Photoshop, Painter
www.3dbuzz.com - free video tutorials on Max, Photoshop, Unrealed, and others
www.3d-palace.com - free and for-sale video tuts on Max, with a much lesser amount of Maya and some Photoshop
www.3dtotal.com - lots of tuts, Max, Painter, Photoshop, Maya
www.elysiun.com - Blender Mecca
http://www.groundzerofx.com/index2.htm - has links to max resources, and lots of links to various artists online
Sites specific to sci-fi modeling:
http://www.meshweaver.com/framesets/framesettutorials.htm - This is Fabio Passaro's site. Mario has worked on the current BSG, among other things. Lightwave-specific for the most part, but a lot of the methods translate over to other apps
http://members.shaw.ca/lightwavetutorials%20/space.htm This is "modeling space," with a lot of lightwave tutorials for sci-fi modeling
http://www.ap3d.com/betterspace/ Simply put, these tutorials are amazing stuff. Aimed at Lightwave users, but most techniques translate to other apps.
www.xenomorphic.co.uk - Pete Draper's site. Pete wrote "Deconstructing the Elements with 3D Studio Max," which is quite good. A lot of his tuts were also hosted here at SFM before the Great Crash.
http://newtek.com/products/lightwave/tutorials/modeling/hull-plates/index.html - James Hibbert's excellent hull paneling tutorial for Lightwave.
http://www.3d-palace.com/index.php?o...976&highlight= My own hull-paneling tut for Blender and Max. Not on the level of Hibbert's, to be sure, but may still be useful.
http://www.3d-palace.com/index.php?o...004&highlight= My other written tut, this one for creating smoothed-out spaceship hulls in Blender using Subdivision surfaces. Very basic, just to get the user comfortable with using sub-d to make smooth shapes in Blender.
Matte painting, concept art, and digital painting-related tutorials (provided by Guerilla):
Ok, besides
www.mattepainting.org, here's a couple of ones I thought were good.
Environment Concept Art: Composition
Some composition rules and good inspiration basically.
3D Total Digital Painting Tutorials
Tutorials and making of's
Landscape Composition Rules
More composition 'rules'
A bunch of matte painting Tutorials
You should take a look at the rest of the site as well.
A couple of walkthroughs and tutorials
A big ass list of photoshop tutorials
Unfortunately not sorted in anyway, but if you're bored sometimes just work through the list.
Hope some of these help.
What are some other tutorials people have come across and enjoyed?
Posts
http://www.maxplugins.de/
http://www.caddigest.com/index.htm
http://www.vfxworld.com/
And Here are some sites for prints and pics.
http://www.ex-astris-scientia.org/scans.htm
http://groups.yahoo.com/group/scifiblueprintsxchange/
http://www.smcars.net/forums/index.php
http://www.suurland.com/
And one for nice textures.
http://tiledtextures.com/nukedtextures/html/index.php
http://www.culttvman.com/ -lots of images of studio models, or close replicas of them
http://www.starshipmodeler.com/ - ditto
http://www.forbiddenplastic.com/ - for hardcore scale model folks. Good for reference
Now add a link!
http://www.cloudster.com/Sets&Vehicles/Sets&VehiclesIndex.htm
They have a lot of great reference shots, especially of the TMP Enterprise model. In fact, I don't think any other site has images this good of the Connie Refit.
EDIT: can't forget this site, created by the man who painted the TMP Enterprise. Not a lot of images, but you can learn a hell of a lot about how the Aztec effect was created.
The last few I've added aren't tutorial sites per se, but there's no better way to learn how to make something than to first study it very closely. These images are, IMHO, much more useful than mere blueprints.
Come on, folks, lets get some more links up here!
3D Cafe
It's great for beginners, and it has tutorials for many different packages.
http://www.onnovanbraam.com/
http://www.3dkingdom.org/
and newly opened:
http://cgtutorials.com/
http://www.zabiegly.de/remote/tut/
Hey, I remember that tutorial! Thanks for posting it, it's quite nice.
Don't suppose you're in the mood to write more of them, are you?
Care to drop a few links in the bucket here, or do you think we pretty well have it covered?
The links we have now are pretty much all of the sites that I relied upon to learn CG, but I'm sure there are tons more out there. Know of any off the top of your head?
http://www.sextondesign.net/BG/html/gallery.html
There are some nice, full-color diagrams of ships from Trek and Battlestar Galactica. Good for reference purposes.
Battlestar Galactica Wiki Pegasus page
--Jeff
This is a great site that covers all subdivision surface modeling. Most of the content is organic realated but there are hard surface topics as well. They have weekly challenges as well as speed modeling sessions. Great place for SDS tips and tuts and learning great topology for your models... it's also not really application specific, so whatever you are using will be fine - from blender or wings to lightwave to maya...
Kitscans has shots of a lot of model kits, with their pieces still on the packaging trees. Why is this useful? Well, some of the kits included are the same Tamiya kits that ILM's modelers got their pieces from when kitbashing the original models. Let's just say the Millenium Falcon has a lot of vintage WW2 parts installed on her hull.
Then there's this article by Steffan Norling, discussing CG greebling issues. It used to be hosted here, and is a very useful read for any Sci-Fi modeler.
view this 1 first
this one 2nd
Tutorials
Main Page
Topics include:
Worn, painted metal surface
creating a worn, weathered surface in Max using Photoshop
Subdivision body modelling
model a body using box modelling and subdivisions
Subdivision hand modelling
model a hand, subset of the body tutorial
Subdivision leg modelling
model a leg, subset of the body tutorial
Subdivision foot modelling
model a foot, subset of the body and leg tutorial
Subdivision head modelling
model a head using box modelling and subdivisions
Subdivision ear modelling
model a polygon ear for subdivision
Mesh Unwrap
creating textures through templates from TL Unwrap or Texporter
Mesh Unwrap and non-stretched textures
creating slightly more advanced, unstretched textures with TL Unwrap
Engine Flames
create spacecraft engine flames
cheers!
Jeff
Tutorial Page
Here's the list:
Tutorial #1: SOFTIMAGE|XSI
Ploygon Modeling: Subdivision Surfaces (English)
(This tutorial is also avaliable in Turkish)
(This tutorial is also avaliable in Chinese)
(This tutorial is also avaliable in Korean)
(This tutorial is also avaliable in Italian)
(and this tutorial is also avaliable in French)
Create a complex flying animal from just one cube!
Tutorial #2: SOFTIMAGE|XSI
Ploygon Modeling: Set Edges/Vertex Crease Value (English)
(This tutorial is also avaliable in Turkish)
(This tutorial is also avaliable in French)
(This tutorial is also avaliable in Italian)
Learn how "Hard Edges" and "Crease Values" can improve your Subdivision models.
Tutorial #3: SOFTIMAGE|XSI
Creating a Nebula in SOFTIMAGE|XSI (English)
(This tutorial is also avaliable in Turkish)
(This tutorial is also avaliable in Italian)
A little walkthrough demonstrates an easy way to create a CG nebula.
Tutorial #4: SOFTIMAGE|XSI
The Basics of SOFTIMAGE|XSI Subdivision Surfaces (English)
Learn how to take advantage of the subdivision surface tools in SOFTIMAGE|XSI by modeling a Labrador.
Tutorial #5: SOFTIMAGE|XSI
Modeling a Dog using Subdivision Surfaces (English)
(This Tutorial is also Avaliable in Japanese)
Written by - Roger Rosa - Website
Learn how to take advantage of the subdivision surface tools in SOFTIMAGE|XSI by modeling a Labrador.
Tutorial #6: SOFTIMAGE|XSI and mental ray
Text Extrusion through displacement mapping (English)
(This tutorial is also avaliable in Korean)
By Dave Lajoie - Website
Extrude text using SOFTIMAGE|XSI's excellent displacement mapping and control the detail using its adaptive tesselation controls.
Tutorial #7: SOFTIMAGE|XSI and mental ray
Interactive displacement map painting(English)
By Dave Lajoie - Website
Paint color on vertices, use a shader to extract that information and displace the surface wth it.
Tutorial #8: SOFTIMAGE|XSI
Creating Scripts and Toolbars for Modeling(English)
(This tutorial is also avaliable in French)
Paint color on vertices, use a shader to extract that information and displace the surface wth it.
Tutorial #9: SOFTIMAGE|XSI
SOFTIMAGE|XSI 1.5 Polygon Modeling Tutorial: Jellyfish(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
(This tutorial is also avaliable in Korean)
Model a jellyfish using subdivision surfaces. The "Anthony Rossano" way!
Tutorial #10: SOFTIMAGE|XSI
Curse of the NURBS!(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Chris Maraffi's has a very cool tutorial on Modeling with NURBS Surfaces. Check it out!
Tutorial #11: SOFTIMAGE|XSI
3D Math 101(English)
Sin and Cos are the first trigonometry functions that you learn in your early school days, this tutorial briefly summarizes their common usage.
Tutorial #12: SOFTIMAGE|XSI
3D Math 102(English)
Using the information that you learned in 3DMath101... Model DNA!
Tutorial #13: SOFTIMAGE|XSI and Maya
Maya2SOFTIMAGE|XSI (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A very cool tutorial on converting your Maya info to SOFTIMAGE|XSI
Tutorial #14: SOFTIMAGE|XSI
How to cap holes in Softimage XSI (English)
This tutorial explains how to cap holes in extruded polygons. A script is included to automate the task as well.
Tutorial #15: SOFTIMAGE|XSI
SOFTIMAGE|XSI v 1.5 Breakthrough Features Video Tuorials (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
12 XSI Tutorials in Quicktime format. They cover: Modeling, Polygonal Modeling, Subdivision Surfaces, Curves and Surfaces, Surface Meshes, Manipulation, Animation Mixer, Dopesheet, Proxy Parameters, Simulation, Interactive Rendering, Texture Editor, Spreadsheet, and Net View.
Tutorial #16: SOFTIMAGE|XSI
SOFTIMAGE|XSI 1.5 NAB Video Tutorials (English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
For a more in-depth look at SOFTIMAGE|XS... Shown here are but a few of the powerful new features in v.1.5 in QuickTime format. Animation Mixer, interactive Render Region, Net View, Polygonal Modeling, intelligent Transitions, Equalizing animation, Particles, Render Tree, Applying Shaders, Final Gathering, Referenced Models and Face Maker.
Tutorial #17: SOFTIMAGE|XSI
Displacement Mapping(English) By Peter Shin - Homepage
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Learn how to create detailed displacement mapping effects on fairly low resolution objects.
Tutorial #18: SOFTIMAGE|XSI
Create a "Knight" chess piece using Subdiv Modeling(English)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Peter Shin - Homepage
Subdiv Modeling for beginners in XSI.
Tutorial #19: SOFTIMAGE|XSI
Video Walkthrough (English)
By Paulo de Andrade and Mark Schoennagel
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this video walkthrough, Softimage's Senior 3D Animator Mark Schoennagel shows us some of the many cool features available in version 1.52 of Softimage XSI. (Requires QuickTime 5).
Tutorial #20: SOFTIMAGE|XSI
How to convert .3ds, .obj, .md3 etc to Softimage and XSI file format whilst keeping the UV info intact Tutorial(English)
This tutorial will show you a pretty fool-proof way to get most existing object UV info into and out of Softimage or XSI with .3ds, .obj or .md3 format. Thanks to Bob Tekano for this one!
Tutorial #21: SOFTIMAGE|XSI
Video Tutorial: Martin Belleau Modeling Demo (No Sound)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This demo was to show how easy it is to model in XSI. In this case, it is a Starship starting from a cylinder
Tutorial #22: SOFTIMAGE|XSI
Making Hands: Fillet Intersection (English)
by Shinsaku Arima - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this tutorial, we will learn how to create a realistic humanoid hand model using a couple of powerful NURBS tools built into Softimage|XSI.
Tutorial #23: SOFTIMAGE|XSI
Lip Service: Birail Extrusion (English)
by Anthony Rossano - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Let’s make some lips, using a variation on the Extrusion tool. You’ll learn how to: Perform a birail extrusion and use the Guided extrude
Tutorial #24: SOFTIMAGE|XSI
Face Modeling: Weight Maps and the Generic Attribute Painter (English)
by Shinsaku Arima - Mesmer
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The Generic Attribute Painter is a fantastic tool to edit surface geometry quickly and easily. Let’s use the GAP and other tools to model a face. Along the way, we will pick up several modeling techniques.
Tutorial #25: SOFTIMAGE|XSI
Modeling 2D characters using XSI (English)
By Adam Sale - Joncrow Entertainment
(This tutorial is also avaliable in French)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
We will not be using any toon shading, as it doesn't allow for the precise control of the ink line that is needed for these types of characters. Our methods will be simple and effective, and offer far more in the way performance than other automated solutions.
Tutorial #26: SOFTIMAGE|XSI
Polygon modeling methods(english)
By Bill Blakesley - Web site
(This tutorial is also avaliable in Spanish)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This strays from the typical tutorial in that I don’t go step by step through the creation of a model. I wanted to quickly show some of the useful ways the XSI 1.5 polygon tools and other features can be used in the building process.
Tutorial #27: SOFTIMAGE|XSI
Modeling a Plant(English)
By Martin Belleau - Web site
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This Tutorial deals with modeling a plant, and how you can use Cloth to help create effects.
Tutorial #28: SOFTIMAGE|XSI
Model a Cow Head! (French)
By Zobal and 3dvf.net
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Cow head modeling! It doesn't get any more fun that this, unless, of course, you happen to be modelling monkeys! (Written for SOFTIMAGE|XSI 1.0 and 1.5)
Tutorial #29: SOFTIMAGE|XSI
Timelapse Ear Modeling Movie(No Sound)
By Miguel Méndez Menéndez - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model an Ear with SOFTIMAGE|XSI. This tutorial is based on the method used by Bay Raitt and other hardcore Mirai users. (Created with SOFTIMAGE|XSI 1.5)
Tutorial #30: SOFTIMAGE|XSI
Merging object's points(Chinese)
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
By Manny Papamanos - Website
From multiple nurbs to a single poly with the bridge tool.
Tutorial #31: SUBD Modeling
More Timelapse Ear Modeling Animated GIF(No Sound)
By Bay Raitt - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model yet another Ear. (Created with Mirai)
Tutorial #32: SOFTIMAGE|XSI
Converting XSI models/textures to Viewpoint Vet Files(English)
By : Craig Simmons - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The Viewpoint Media Player (VMP) is a browser plugin that displays realtime streaming 3D content. It is a great way to present models and even animation with a realtime web intergration.
Tutorial #33: SOFTIMAGE|XSI
XSI Modeling Tutorial(Spanish)
By Miquel - Webpage
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
An XSI modeling tutorial in Spanish.
Tutorial #34: SOFTIMAGE|XSI
XSI Deformations Tutorial(Spanish)
By Miquel - Webpage
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
An XSI deformations tutorial in Spanish.
Tutorial #35: SOFTIMAGE|XSI
How to model a head (Spanish)
By Antonio García Hernández - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model a "cabeza" in XSI. Mi objetivo en este tutorial, es mostrar una manera fácil e intuitiva de llegar mediante modelado poligonal, a la realización de un rostro sencillo, que constituirá la primera parte del desarrollo de un personaje completo.
Tutorial #36: SOFTIMAGE|XSI
Stonehenge! (Spanish)
By REALeMOTION STUDIOS
En este tutorial aprenderás a mover objetos en el mundo 3D. Escena.zip
Tutorial #37: SOFTIMAGE|XSI
How do I remove Hard Edges from a mesh?(English)
By Stephane Dube - Website
This small documentation you will learn how to remove unwanted Hard Edges from a mesh.
Tutorial #38: SOFTIMAGE|XSI
Haciendo un cuenco con fruta (Spanish)
By REALeMOTION STUDIOS
Casi siempre, empujando y moviendo puntos es el camino más rápido y
fácil para crear formas simples. Tejidos suaves y orgánicos son los mas
sencillos de hacer de esta manera. En este tutorial crearás rápidamente
un cuenco y alguna pieza de fruta.
Tutorial #39: SOFTIMAGE|XSI
SOFTIMAGE|XSI Fake Enterprise tutorial(Italian)
By : Lepo - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In questo tutorial imparerete le basi della modellazione poligonale in Softimage|Xsi, realizzeremo quindi un modello molto semplice, nella fattispecie un'astronave simil Enterprise.
Tutorial #40: SOFTIMAGE|XSI
SOFTIMAGE|XSI Low-Poly Modelling & UV Texturing(Italian)
By : Lepo - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Benvenuti nel secondo tutorial dedicato a Softimage|Xsi, nel quale tratteremo la modellazione ed il texturing di un personaggio organico, nella fattiscecie uno scorpione.
Tutorial #41: SOFTIMAGE|XSI
Ball With Holes (English)
By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Chris Marshall teaches you how to make "a ball with holes." Sounds kinky, but it's really just a modeling tutorial. ....Enjoy!
Tutorial #42: SOFTIMAGE|XSI
Dice (English)
By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
When a texture map just won't do.... Chris Marshall teaches you how to make "Dice."
Tutorial #43: SOFTIMAGE|XSI
Basket Ball(English)
By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Model a basketball! It's easy!
Tutorial #44: SOFTIMAGE|XSI
Model an Elephant! (Japanese)
(This tutorial is also avaliable in Italian)
By Softimage Japan
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial will cover how to model an elephant in XSI. (Duh!)
Tutorial #45: SOFTIMAGE|XSI
Character Modeling (Korean)
By : Anikoleez - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Character Modeling
Tutorial #46: SOFTIMAGE|XSI
Model a Vase! (Korean)
By Chlosh - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
A Vase Modeling Tutorial
Tutorial #47: SOFTIMAGE|XSI
Rounded Box (English)
By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This tutorial looks at some of the problems associated with rounding the corners of a cube.
Tutorial #48: SOFTIMAGE|XSI
Creating eyeballs in Softimage XSI (English)
By Saf - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
Depending on the style of animation you wish to create, a sphere with a texture map can work perfectly well in portraying an eyeball, especially if you are going for a cartoon look. However, I was quite interested in creating an eye which had a lot more depth.......the kind of eyeballs you might expect in 'Monsters Inc' and 'Ice Age'.
Tutorial #49: SOFTIMAGE|XSI
Wierd Box (English)
By Chris Marshall - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This is a very simple Poly Modeling tutorial that uses XSI's Subdivision feature to create a weird rounded box type thing.
Tutorial #50: SOFTIMAGE|XSI
Rotoscope Reference Tutorial (English)
By Adam Sale - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
It's a rotoscope reference tutorial. I get complaints from students all the time who don't like using the roto windows to model, so I put together a variation on that theme.
Tutorial #51: SOFTIMAGE|XSI
Growing Roots (English)
By David Rivera
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
(This tutorial is also avaliable in Spanish)
If anyone interested, Here is a small add-on (With tutorial) to customize the default directory structure used whenever XSI creates a new Project.
Tutorial #52: SOFTIMAGE|XSI
XSI Metaball Tutorial (English)
By Paul Ehreth - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
was messing around, trying to find a way to simulate metaballs in
Softimage | XSI, and this is what I came up with.
Tutorial #53: SOFTIMAGE|XSI
Mountain Shader tutorial (English)
By Felix - Website
In this tutorial we will learn how to create a mountain shader.
Tutorial #54: SOFTIMAGE|XSI
Draw Curve Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Modifyng Curves - Drawing curves with XSI
Tutorial #55: SOFTIMAGE|XSI
Move Point Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Modifyng Curves - Hang with the control points
Tutorial #56: SOFTIMAGE|XSI
Add and Delete Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Modifyng Curves - Add and Delete points tools
Tutorial #57: SOFTIMAGE|XSI
Close Curves Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Modifyng Curves - Open/Close
Tutorial #58: SOFTIMAGE|XSI
Curves2Mesh Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Modifyng Curves - Curves2Mesh
Tutorial #59: SOFTIMAGE|XSI
Move Points Proportional Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Modifying Curves using Proportional
Tutorial #60: SOFTIMAGE|XSI
Extract from Surfaces Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Extracting U V Curves from a Surface
Tutorial #61: SOFTIMAGE|XSI
Plot curves Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Creating Curves using PLOT
Tutorial #62: SOFTIMAGE|XSI
Snap Points Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Creating Curves using Snap on surfaces
Tutorial #63: SOFTIMAGE|XSI
Surfaces Components: Normals Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Surface components - The Normals
Tutorial #64: SOFTIMAGE|XSI
Extrusion along the curve Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Creating Surfaces - Extrusion along the curve
Tutorial #65: SOFTIMAGE|XSI
Extrusion along the axis Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Creating Surfaces applying Extrusion along Axis
Tutorial #66: SOFTIMAGE|XSI
Loft Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Creating Surfaces by applying LOFT
Tutorial #67: SOFTIMAGE|XSI
Four Sided Video (Spanish)
By REALeMOTION STUDIOS
Video Tutorial: Creating Surfaces by applying Four-Sided
Tutorial #68: SOFTIMAGE|XSI
Blending Video (Spanish)
Tutorial #69: SOFTIMAGE|XSI
Merge Video (Spanish)
Tutorial #70: SOFTIMAGE|XSI
Snap Boundaries Video (Spanish)
Tutorial #71: SOFTIMAGE|XSI
Trim Surfaces Video (Spanish)
Tutorial #72: SOFTIMAGE|XSI
Fit Surfaces Video (Spanish)
Tutorial #73: SOFTIMAGE|XSI
Wireframe Display for SubD's (English)
Tutorial #74: SOFTIMAGE|XSI
Cactus Tutorial (English)
Tutorial #75: SOFTIMAGE|XSI
Adam Sale - Symmetrical Shapes Tutorials(English)
Tutorial #76: SOFTIMAGE|XSI
The Tire Tutorial(English)
Tutorial #77: SOFTIMAGE|XSI
Creating a Cartoon Head using Softimage XSI(English)
Tutorial #78: SOFTIMAGE|XSI
Classical Guitar Timelapse Modeling Video(English)
Tutorial #79: SOFTIMAGE|XSI
Shoe Timelapse Modeling Video(English)
Tutorial #80: SOFTIMAGE|XSI
Modelling a Volley Ball in XSI (English)
Maya Video Tutorials
Grundlagen 1
Dauer: 32:00
Größe: 30MB
Inhalt: Grundlegendes
Grundlagen 2
Dauer: 39:41
Größe: 43MB
Inhalt: Grundlegendes
Grundlagen 3
Dauer: 23:08
Größe: 25MB
Inhalt: Grundlegendes
Basic Animation
Dauer: 26:19
Größe:
Inhalt: Simple Animationen (Keys, Graph Editor, Motion Path)
Rigging 1
Dauer: 40:49
Größe:
Inhalt: Erstellen eines einfachen Rigs (Bones, IK/FK)
Alien Scene Part 1
Dauer: 22:24
Größe:
Inhalt: Erstellen eines Tunnels mit Alien-Cocons
Alien Scene Part 2
Dauer: 34:32
Größe:
Inhalt: Erstellen eines Tunnels mit Alien-Cocons
Basic Dynamics
Dauer: 15:03
Größe:
Inhalt: Erstellen einer Simplen Lawine (Rigid Bodies, Particles, Fields)
PaintEffects
Dauer: 11:23
Größe: 17MB
Inhalt: Erstellen einer Landschaft mit Gras und Bäumen (PaintEffects Tool, Brushes)
Hardware Particles (Weltraumexplosion)
Dauer: 6:43
Größe: 12MB
Inhalt: Erstellen einer "Weltraumexplosion", Einführung in Hardware Particles (Particles)
Nurbs Tools
Dauer: 6:53
Größe: 7MB
Inhalt: Extrude, Revolve, Birail Tool
UV Mapping
Dauer: 12:59
Größe: 15MB
Inhalt: Planar Mapping, UV Texture Editor
Dynamics 2
Dauer: x:xx
Größe: 27MB
Inhalt: Active/Passive Rigid Bodys, Fields, Dynamic Constraits
Mental Ray
Dauer: x:xx
Größe: 30MB
Inhalt: Final Gather, Global Illumination, Displacement Approximation
Tutorials Page
Here's a list of the tutorials:
photoshop CS RAW conversion
rally wheel
drilled brake rotor
tire tread: version 2
beauty is in the details
polymodeling 101
weld spots
chrome & billet
lighting: soft shadows
windows - glass
lofting (wires & tubes)
car paint: 1
car paint: 2
car paint: 3 (cameleon)
car door seams
tire and tread: version 1
headlights
photoshop - digital darkroom
cheers...
Sorry for not getting into detail there but are so many!!!!!!
Enjoy:D
I couldn't find this one in the list. I haven't tried it, but it looks invaluable if, like me, you find texturing quite difficult. Aimed at photoshop, but I didn't notice anything there that couldn't be done in GIMP (or probably PaintShop).
Main Menu - LightWave Tutorials on the Web
Lighting, Scene break out and compositing Tutorial for Lightwave3D and Digital Fusion - The Battlestar Galactica/Kat Way =^..^=
cheers!
Jeff
I'm just starting out with modelling and I didn't really want to pay the stupid amount that Autodesk are asking for.
Kind Regards
Spinless