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2DFilling in some of the 23rd-24th Century (AKA my unskilled PS Trek doodles)
For a while now I've been slowly putting together a collection of ideas for an "idealised" Enterprise-C interior, one that (like the Probert concept) doesn't lean quite
so heavily upon the Movie-era aesthetics of a good 40 years earlier... The intention is to create a set of rough blueprints, mockups, and PS paintovers for the commissioning of a new Bridge and other areas in 3D, and to better flesh out the "lost years" before TNG.
With that in mind, below are the first rough images of what direction I'm taking the Okudagrams in: A "final install" version, which hints at the LCARS to come. The colors are currently sticking to the movie era, but that may
E-C Okudagrams Door Control.jpg
E-C Okudagrams final install.jpg
I'm pretty satisfied with the "door control" type panel layout, but I know the other input panel needs a bit more fleshing out. Ideas? Suggestions?