Bringing Chris Kuhn's fantastic Blender-model (
https://www.blendswap.com/blends/view/82625) into Lightwave.
This is slow-going, as this mesh is unfortunately full of tiny holes that need to be closed. And there are n-gons joined to polygons that don't share all the necessary points on the sides they connect; this need some sorting out.
Nevertheless this model already looks beautiful straight out of Blender and brought into Lightwave.
Posts
Are there any textures for the station?
I loaded the station into c4d.
Fine part .....
Getting along with the clean-up... there is a hole like this below on every panel-line-intersection... Damn!
i have no problems with the mesh.
Can Lightwave read a .FBX file ? i can send you in .FBX
You can even see them in Kuhn's heavily photoshoped preview image over at Blendswap.
I have closed all those pinprick holes in the core; now I'm taking the large crossover bridge apart.
He tends to leave 'holes' in things.
Either case a load of tedious busy work to do to cap and weld all of that back up.
I think it's just Chris's way of doing things. I found a bunch of nasty holes with his BoP that took some fixing to get things looking and flowing reasonably well. The worst part is having to fix the UV mapping as LW is notorious for alowing UV map co-ords to get screwed up once you start fiddling.
Nice result though.
If anyone wants the LW port of Alex Klemm's one.
Yes... "fun"...
Thanks for that.
In the books DS9 is now gone and has been replaced with another station (which is hideous, IMO).
So, this would be my replacement for the trusted Nor-type station: very much in line with the original Cardassian design, but with adaptations by Starfleet; the docking ring has now an outer diameter of 2000 meters, so the station has been beefed up. But the look is basically the same.
This is the main body of the new docking ring (a 60 degree element which will be mirrored and arrayed to form a complete ring) with the crossover bridge attached (this is level with the docking ring and not at an incline angle):