Hello there,
I'm a 3D modeller, renderer and sometimes productive member of society. You may have seen some of my stuff under the name KillaBC or Conner Bentley (Me). In my professional life I am a junior artist at a visualisation company, in my spare time I've helped some mods out and things surrounding that.
Now onto the topic, here is my completed mesh of Bill Krause's excellent USS Sentinel which will be a part of the Star Trek Infinities mod for Stellaris. Because of this it's only just shy of 20,000 polygons and will be mapped to two 2048 textures. All the pesky window modelling will be relegated to bump mapping.
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Nice to see the Sentinel being done in 3D. Looking forward to seeing the progress.
No idea they're on the original model so I stuck them on there too.
Random aside, this is *very* similar in overall composition to a ship I recently finished. I designed a kinda-sorta proto-Excelsior, with basically the exact same arrangement and at about the same scale (unless the saucer is more than 1 deck thick?). Lore-wise I envisioned it as a refit of a TOS-era ship, built with TMP-era tech. I only modeled the "refit" version, and wanted to do an "original" version, but couldn't quite figure it out. And I think that original, TOS-era version might look very similar to this.
Here are the orthos, if you're curious:
[Starship] Salamander refit-class Orthographics.jpg
Good work!
@Arsene: Good ship. Download done!
Not much progress as work got in the way but it's something.
How'd you create the "interior" effect w/ the viewports? It almost looks like there are proper rooms inside. I know the actual physical models had film cells with photos from the shooting sets to create the illusion of a 3D interior... did you do something similar? I almost expect to see the fuzzy gray silhouette of a person walking from one end to the other. (Those were always my favorite kinds of sfx shots)
It's just a texture of an office block window altered and coloured.
You can all now view it in 3D here: https://sketchfab.com/models/ba778452bdd34232a16d54d6778c27a5
I will be taking some liberties with the original design mist notably the neck and the deflector area will be getting a rework. Everything else will stay as is on the original design.
The image below is only a rough idea model on where to go with it, I like it and I'll probably build the final mesh in that design.
I like what you have so far. I'll miss the oval deflector but the shape you used complements the shape of the hull better.
Really eager to see what your take on this design.
http://federationreference.prophpbb.com/topic1560.html
At the moment the Buenos Aires is on hold because I've been 'drafted' into a helping a friend of mine shore up his TLE line up. Which is going to be the Rigel class, a very elusive ship in Trek lore as it has been mentioned a couple of times but never seen. I have made a Rigel before but it was based of a design by Suricata and looked a little too much like an Ambassador.
This version I've envisioned as a stepping stone to the W359 fleet but firmly in the Ambassadors design lineage.
I'm not super happy with the engineering hull and may remodel that to be a bit more sleek.
I'm not that fond of that mustache on the deflector though. Maybe making it less prominent might help?
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What's interesting as the ship has developed in how it looks like an Ambassador from certain angles then nothing like it in others. I'd say that's mission accomplished.
So here'a quick peek.
Material Test.jpg
Orthos: http://i.imgur.com/Uspnhqo.jpg
I call it the Vanguard Class Star Cruiser. I've worked on it a bit more since these images were taken but the general shape is the same. I haven't got the length down yet though she's in the range of around 900m.
It's also giving me a great opportunity to test out a new script i've bought which is proving a god send to add all the greeble detail directly into the mesh without booleaning. All I've had to do is create a library of what bits I want to stick on.
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Good luck with the prospective job, I hope it works out for you.