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3DCarina Class Explorer

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Posts

  • backsteptbackstept2270 Posts: 954Member
    These are actually the third rebuild of the spine/neck, sensor wing, and secondary hull. Getting better each time. Still need to finish the geometry on the secondary hull, but it's coming along nicely.
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  • backsteptbackstept2270 Posts: 954Member
    Did some work on the nacelles. I'm not entirely happy with the shape yet, but I'll keep working at it.
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  • Vortex5972Vortex5972333 Posts: 1,211Member
    All shaping up nicely.
  • backsteptbackstept2270 Posts: 954Member
    re-made the nacelles, and added the pylons
    110988.jpg110989.png110990.jpg
  • backsteptbackstept2270 Posts: 954Member
    Working on the main deflector, the nacelles, and finally have a bridge.

    Attachment's aren't cooperating just now, so here's a link:

    http://imgur.com/5el4sZV
  • backsteptbackstept2270 Posts: 954Member
    Lots of changes since the last update.
    remodeled the deflector, spine, and did some fiddling with shaders on the nacelles and impulse engine.
    The panels on the saucer and spine were just practice.

    09CnQqi.jpg

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  • SchimpfySchimpfy396 Posts: 1,632Member
    Oooh, this is coming together nicely. Great work so far. :thumb:

    I need to learn how to do nacelles like that with the lighting (on/off effect).
  • backsteptbackstept2270 Posts: 954Member
    Schimpfy wrote: »
    Oooh, this is coming together nicely. Great work so far. :thumb:

    I need to learn how to do nacelles like that with the lighting (on/off effect).

    It's stupid simple!
    The bussard and grille are using the same shader setup, the only difference is the translucence color. Then I just have a bit of geometry behind those with an emissive shader. To get the powered/unpowered look all I do is hide or unhide the emissive meshes. Same for the impulse engine, but that has an additional transparent grid texture.
  • SchimpfySchimpfy396 Posts: 1,632Member
    Huh...I never thought it would be that easy. I always thought there was some convoluted process to it.
  • BolianAdmiralBolianAdmiral1188 Torrance, CaliforniaPosts: 2,629Member
    Nice to see this being worked on.
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