Wow!,
I have been away form this forum for too long.
I can't belive I missed most of the build up on the Body.
Great work Stonky!
I know all too well how many parts have to be made for a Studio accurate TIE.
My hat's off to any one willing to take it on.
I will be watching the rest of this thread.
Thanks all! It's at about 95,000 polys with just the body so yeah, it's getting up there. I've been spending a lot of time on the Star Destroyer recently but I'm going to jump back into this one too so that it doesn't go stale.
Hey it occurred to me there's no wire-frame renders
Sorry I love seeing the wire-frames it tells a lot about how the model has be constructed. Kind of like seeing an elaborate "analog" build blog over on the RPF
Though your renders are so beautiful and photo-real.
Your using Houdini. I dont no much about its render engine, apart from it being most excellent.
Can you say anything about the render/lighting set up. or did I miss that ealier in the thread
I tried to pose an image or the wires, but I can't seem to be able to upload pictures anymore ("Unable to move/copy files" error).
In terms of lighting, it's just a simple HDR with a couple of additional lights. The shader is energy conserving and "physically plausible", a variation on the Disney principled BRDF/BSDF shader:
Posts
I have been away form this forum for too long.
I can't belive I missed most of the build up on the Body.
Great work Stonky!
I know all too well how many parts have to be made for a Studio accurate TIE.
My hat's off to any one willing to take it on.
I will be watching the rest of this thread.
Look forward to updates indeed.
Sorry I love seeing the wire-frames it tells a lot about how the model has be constructed. Kind of like seeing an elaborate "analog" build blog over on the RPF
Though your renders are so beautiful and photo-real.
Your using Houdini. I dont no much about its render engine, apart from it being most excellent.
Can you say anything about the render/lighting set up. or did I miss that ealier in the thread
I tried to pose an image or the wires, but I can't seem to be able to upload pictures anymore ("Unable to move/copy files" error).
In terms of lighting, it's just a simple HDR with a couple of additional lights. The shader is energy conserving and "physically plausible", a variation on the Disney principled BRDF/BSDF shader:
https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
https://renderman.pixar.com/resources/current/RenderMan/PxrDisney.html
Takes all of the guess work out of it, using the popular roughness/metallic model.
Most impressive.
PM coming your way.