This is my attempt at the Vengeance from Into Darkness. I started modeling this about a year ago but stopped due to inexperience with the software. I have built up my skills since then and am now back into the modeling.
This is what I have so far. I just finished blocking in the secondary hull and pylons yesterday. I'm going to make a start on the Bridge / Neck section next.
And just a quick question for you guys, what do you recommend for a good image hosting site?
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I use DeviantArt, it's great.
Here is the last Progress image from the previous model version:
enterprise_vs_vengeance_by_psychyo-d87tu1e.jpg
I have recently started over on the model (Version 3 now) because I found some better reference images to use, (thanks eaglemoss:thumb:) and created some orthographic views from those to help me model. Those Images can be found here: http://imgur.com/a/AKwmt
At the moment I have modeled part of the saucer, a nacelle pylon and one of the "Phaser Balls of Death".
Here is an image of the phaser ball next to the legendary Ent-A to give a sense of scale. The Phaser ball is about as wide as the Ent-A's secondary hull at it's widest point (just in case the perspective was playing tricks on your eyes).
phaser_ball_of_death_by_psychyo-d9ahjw9.jpg
Credit goes to Madman for the 2009 Enterprise and Raul Mamoru for the Ent-A mesh.
I should have some more progress shots up soon.
oldmangreg, could you please explain what part of the Vengeance is a contradiction? English wasn't my best subject at school, so I'm just trying to understand, that's all.
And for those people that are curious I am modeling this ship in 3DS Max.
P.S. I use 3ds max in my animations too
I know it's been a while since I last posted any updates, between starting a new job and doing applications for University I haven't been spending much time on the model recently.
But anyway, here are some renders of where the model is at.
Anyway, the model is looking good. Don't worry about taking a long time between updates, we'll still be here.
Thanks Evil.
I'm not at Uni yet. In NZ Uni starts in February and finishes in November. At the moment I am applying to start next year, which means submitting applications, making portfolios (It's a design course), finding accommodation, choosing papers etc. My plan is to have this model finished before I leave.
That was the plan from the start. I've done a lot of research and concluded that the length the designers wanted is 1460m, which is a little bit over (10m) twice the length of the Nu-prise. One part that I am fairly confident has the right proportions is the front part of the saucer cutout. It's the only part I measured from the actual ILM model.
I used this image:
I then traced the outline, found the models vanishing point, then measured the intersection points:
Good thing I'm not doing that on every part of the ship.
But size doesn't matter right? ... guys?
Been a while since I last posted so I guess I should show you some more progress shots. Sorry If the renders are a bit dark, I have decided to go with a darker material for the ship to make it more screen accurate. Hopefully the size of the render makes up for it.
Coming along nicely.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Thanks Evil, at the moment I am still in the blocking in stage of modeling so those missing faces are actually non-existent faces. Don't worry, they will be fixed.
So here goes,
USS Vengeance Weapons:
Torpedo Types,
- Photon Torpedo (average sized federation torpedo)
- Micro Photon Torpedo (smaller sized torpedo, made for use on the Phaser Sentries)
- Advanced Long Range Torpedo (Khan's torpedoes)
- Neutron Torpedo (Larger torpedo that launched smaller torpedoes, like the first weapon that attacked the USS Kelvin)
Phaser Types,
- Type VII Phaser (Normal Beam phaser, weren't shown in the film)
- Pulse Phaser (The phasers we see in the film with a curved trajectory)
From reading about the design it turns out that the phaser bolts curve because they are fired at warp, but because JJ like the effect so much they kept it even when they weren't at warp. So they should have been travelling straight.
Weapons Count:
Torpedo Turrets - 73
- 59 Average sized launchers
- 14 Neutron Torpedo Launchers
Pulse Cannons - 18
Type VII Emitters - 22
Rail Guns - 2
- Deployed from the underside of the saucer and fires a spinning disc that can go through shields
Phaser Ball of Death - 2
- 8 Type VII Phaser Emitters
- 16 Pulse Phasers
- 2 High Power Pulse Phasers
Phaser Sentry - (Unknown Payload)
- 4 Torpedo Launchers
- 12 Micro Torpedo Launchers
- 21 Type VII Phaser Emitters
That is pretty much all I have been able to come up with from the material that I have found. But like with all good ships, to make it come alive it needs to have moving parts. Which is why I'm planning on making my own animations showing all of the hidden features not shown in the movie. Nothing too fancy though.
Here is the list of things I plan on animating plus some details on what they are:
Torpedo Turrets,
Pulse Phaser Turrets,
Deflector Doors,
Bussard Collector,
Saucer Hangar Doors,
Shuttlebay Doors,
Phaser Sentry Launchers,
Escape Pods,
Rail Guns,
Sorry for the wall of text, didnAât think it would end up being this long. After reading this (I wonAât be mad if you didnAât), If you have any suggestions I would love to hear them. And of course, this is a big list of things to do. So I might not get everything done. I'll do my best though.
The main deflector is supposedly still part of the shield system protecting the ship from small debris. Shutting it off seems like a bad idea.
Hmm, I totally forgot about that. I never doubt the ability of the designers for the new ships, especially the guys over at ILM. In my opinion it's when the director has their say that things start being inaccurate.
That or it just looks way cooler when they don't turn off the deflector etc, and I don't blame them for that.