Arms and legs aren't complete? No problem, just strap him to Chewbacca's back and you're good to go. :devil: (yes, I know his arms were attached by then and his legs were in the webbing also )
Corrected proportions, now onto the belly wires next and then I want to redo the upper arms and do the lower arms and hands, so more updates to come at I hope more regular intervals
Looking good so far- especially like the "print" style. Should be interesting to see how this pans out- modelling smooth "human" shapes was never a strong point of mine...
Phenomenal depth to your texture job on 3P0, and corking renders as ever, just loving the richness of detail you're getting in there. Are you using Substance Painter or something? Great work.
Not used Substance Painter (although recently downloaded the demo so may be switching over to it as it looks pretty damn cool ).
I used Photoshop however I work with blended/mix materials in Max creating layers of shaders each with varying roughness/texture maps and expose the various layers via alpha maps
So for 3PO he has a base layer with its own texture set (rough, with very little reflection), and then a top chromed shine (again its own texture set) for the Gold, and with the Alpha I create a damage map to bring up the bottom layer (offering varying density and levels of roughness )
Nice. Yeah, when you get into using Substance Painter you'll see it does all that sort of stuff for you on the fly. It was that level of depth of material work and blending which made me think you were using that software. So excellent that you're achieving that level of material depth and attention to detail off your own back. I had a dabble earlier in the Summer, used it to texture that EE-3 Blaster Carbine and absolutely loved it, so when less skint will definitely be investing in the full version of the software.
Yeah watched a number of tutorials on it, and had a quick dabble on the demo (limits you to 1024 maps), and looks pretty damn cool, so will be looking to purchase at some point in the near future
Posts
I have to complete his arms/hands and legs basically; dragging my heels on them a bit :P
Jeez...
I added some friends
You know I love your astromechs.
Corrected proportions, now onto the belly wires next and then I want to redo the upper arms and do the lower arms and hands, so more updates to come at I hope more regular intervals
That's some really nice work, by the way.
surrounded by the paparazzi?
:notworthy:
:thumb:
Not used Substance Painter (although recently downloaded the demo so may be switching over to it as it looks pretty damn cool ).
I used Photoshop however I work with blended/mix materials in Max creating layers of shaders each with varying roughness/texture maps and expose the various layers via alpha maps
So for 3PO he has a base layer with its own texture set (rough, with very little reflection), and then a top chromed shine (again its own texture set) for the Gold, and with the Alpha I create a damage map to bring up the bottom layer (offering varying density and levels of roughness )