Here's another
Star Wars: X-Wing inspired scene. This time it's the
Redemption scenario, in which you have to protect several Lambda shuttles and the Corellian corvette
Korolev carrying wounded after the narrow evacuation of Brigia, as they dock with the medical frigate to transfer the personnel. During the operation, the Imperial Nebulon-B
Warspite starts making quick hyperspace jumps launching waves of TIE bombers and TIE fighters, and one has to be quick in destroying the former because otherwise they'll release such barrages of proton torpedoes that the
Korolev will be soon gone, along with most of the wounded you had to keep safe.
Michael A. Stackpole, the writer of the
X-Wing series of novels, found it hard to complete the mission successfully so he included it at the beginning of the first novel as a simulated training mission, and it was used as a test to select New Republic pilots for
Rogue Squadron. The pilots nicknamed it the
Requiem scenario.
Any feedback will be appreciated
Posts
I'm still undecided about which one is better, though…
I'm not really sure what's bothering me, actually… Maybe it feels a bit overcrowded? Maybe the ships are arranged a bit too "neatly" to feel natural and dynamic? Maybe it would look better without the red bolt between the bombers? Hmmm…
I love that book, and you're doing a great job!
A few things you could do to make it more dynamic; think more WWII dive bombers, have the bombers coming in from above with the intended target much more bigger part in the scene so its clear its in danger with an defending xwing between the target and the bomber desperately trying to take out the attackers. Or maybe the Tantive itself which has a fair amount of weaponry that could be strafing the bombers in a vain bid to defend itself (with possibly the one of the right having taken a hit and bowing out).
Hope this helps
Okay, here's another attempt after several tries, at around 25 min per render each… (I don't know what looks good anymore)
The TIE bombers coming in from a higher angle is a good idea, although I applied it only slightly because I wanted to be true to the geometry of the actual mission in the game, and preserving the relative positions of the capital ships made the frigate look bad and in a weird place. They're a bit closer now, though, but I don't want them to be closer than this because part of the point is that the bombers release the torpedo barrage when they're still far away and if you don't reach them in time, then it's over. Also the corvette can't target them at that distance so it's good tactics for the TIEs, and it makes the defense role fall mainly on the X-wings.
homerpalooza67: Thank you!
And yes I love that book too Although you can tell Corran Horn is not participating in my version because the X-wings are fighting the bombers together instead of in an individualistic way
:thumb:
I had the same thought when I read Wiz's comment. Good idea, just not true to the games. While there is no "up" or "down" in space, many of the early space sims did have a vertical limit. So, you literally couldn't come in at a really steep angle, like you could in real life and, indeed, like they did in the movies. Though, even some more modern game still have that limit.
And actually, now I'm not sure if the TIE bombers in the game did actually go from above at an angle similar to the one I set in the last image. Might have to play the mission again and check.
I think I'll leave the third version as the final image, if there are no more suggestions! Thanks all!
I'd suggest kicking either the camera or the TIEs onto an angle. The biggest compositional issue I can see is that the scene is very 'planar' at the moment. Granted, the X-Wings look dynamic, but the rest is very level, making the scene look less dynamic that it could.
Forgive my horrendous 1am 3 minute photoshop skills, but these horrifically convey what I mean. Experiment with a bit more tilt and I think you'll nail it.
Thanks a lot! I'll post it here when it's rendered
And again, thank you SO much for all the feedback. It's really appreciated, I need it to get better at this
Thanks for the help!