It looks really good. I especially like the dark pic with all of the glows lighting the ship. And, yes, you can learn to texture. It just takes time and practice.
Well, here's a quick scene I threw together. Lack of texturing is obvious in ALL models here. I'm going to need my own DS9; this was the best I could grab off of the 'warehouse and it's still low poly...
I've begun working on my own runabout. Only real problem thus far is that weird recess in the bottom of the cockpit, which houses... a generator? Greebles? I don't know. Anyway, when all the views are lined up, the floor of the runabout interferes with this crevice. As we know from Emissary, the floor of the runabout is on the same level as the hatches. With this in mind, one can see that the equipment in this crevice interferes with height of the floor. Not sure yet how to fix that...
On a related side note, these plans are rubbish. They're not properly lined up and even when they are, it's more than obvious that they're not the same size. Resizing only gets you so far, so I'll probably be taking some creative liberties with this one...
You definitely have to be careful with some of the sets of plans about. Not all of them are entirely accurate. Though, there's also that thing where, sometimes, the interior set doesn't exactly match up with the exterior miniature. Then it gets really fun.
Love the interior details you've don - reminds me how far I have to go though
Break as much of it into chunks as possible. No need to create entire corridor sections from scratch: just use one as a base and work from there. I'll upload a picture of my Cassini soon, perhaps it'll help you
[EDIT] Here we go. As you can see, all these corridors are broken up into chunks; some are smaller than others, some have a curve and so on. This creates a grid to which I have to adhere to, but it also gives me a base from which to work from for the rest of the ship. This means I let my frame work -the corridors- decide how much space I have for stuff, instead of the other way around.
For example, I first made a general lay-out for my crew quarters. After that, I pasted in the section of corridor I already had made, edited it a bit to include a door, and then looked how it fit. It needed a little bit of extra space to leave some room between the quarters, so I made a new section of corridor which was smaller: 2 meters instead of the base 4 meters. And so on.
I've included a top view of the ship as well. You'll notice how much of the components are just copy-pasted
But it's my own thread, so no harm eh ;-) I've dug up some old renders I had lying around; figured it'd be a waste of CPU power if I didn't show them off.
FMC Mammoth Pod - Exterior
FMC Mammoth Pod - Interior
That hatch on the right is there to facilitate a connection between this command pod and a housing pod. By stacking these on top of each other (with the command pod being the topmost), an impromptu self contained base can be created.
Well, your Carolina has just become my favorite ship! Those Nacelles are amazing! But, I think my favorite part is the deflector and it's surround. I like the way the vents punch through into the deflector guts housing. And, the little grille under the edge of that first hull plate makes great eye liner.
The whole thing has a light and airy feel, like a building by Calatrava.
The original Carlolina can be found here. Way back when I figured that it would be an easy conversion to something Kelvin universe. The nacelles and pylons, while being nice and flowy, really make the model heavy and could use a remodel to something more simple; you don't really notice a lot of the geometry I've put in it. And yes, that bridge has an interior. So does the shuttlebay. And lower sensordome. And engineering is on the list, but I'm not yet sure how to make a visually appealing (and logical) Kelvin engineering...
Well, now I really can't wait to see more! And, I would wait until you try to upload it to the warehouse. If it works, I would let it be. The model may be heavy, but that's okay if the whole thing isn't too unreasonable.
Posts
I think it looks good. Texturing is an art just like modeling. It can be learned.
Here's the Gladius in all her SkecthUppy glory. In case someone wants to play with her
On a related side note, these plans are rubbish. They're not properly lined up and even when they are, it's more than obvious that they're not the same size. Resizing only gets you so far, so I'll probably be taking some creative liberties with this one...
You definitely have to be careful with some of the sets of plans about. Not all of them are entirely accurate. Though, there's also that thing where, sometimes, the interior set doesn't exactly match up with the exterior miniature. Then it gets really fun.
Break as much of it into chunks as possible. No need to create entire corridor sections from scratch: just use one as a base and work from there. I'll upload a picture of my Cassini soon, perhaps it'll help you
[EDIT] Here we go. As you can see, all these corridors are broken up into chunks; some are smaller than others, some have a curve and so on. This creates a grid to which I have to adhere to, but it also gives me a base from which to work from for the rest of the ship. This means I let my frame work -the corridors- decide how much space I have for stuff, instead of the other way around.
For example, I first made a general lay-out for my crew quarters. After that, I pasted in the section of corridor I already had made, edited it a bit to include a door, and then looked how it fit. It needed a little bit of extra space to leave some room between the quarters, so I made a new section of corridor which was smaller: 2 meters instead of the base 4 meters. And so on.
I've included a top view of the ship as well. You'll notice how much of the components are just copy-pasted
I do need to build some crew quarters still but I haven't really started on the saucer section - this has given my ideas though!
But it's my own thread, so no harm eh ;-) I've dug up some old renders I had lying around; figured it'd be a waste of CPU power if I didn't show them off.
FMC Mammoth Pod - Exterior
FMC Mammoth Pod - Interior
That hatch on the right is there to facilitate a connection between this command pod and a housing pod. By stacking these on top of each other (with the command pod being the topmost), an impromptu self contained base can be created.
Constructing a Mammoth Pod
Mammoth Pod internal frame and hull
FMC Mammoth & Dart
Temporary Base made out of Mammoth Pods
Outpost - Work in Progress
Last Refill
USS Carolina
ISS Cole
Watering Hole
The mamooth still is one of my favs, after all these years.
The Carolina captured my attention!
The whole thing has a light and airy feel, like a building by Calatrava.
Does that bridge have interiors?
The original Carlolina can be found here. Way back when I figured that it would be an easy conversion to something Kelvin universe. The nacelles and pylons, while being nice and flowy, really make the model heavy and could use a remodel to something more simple; you don't really notice a lot of the geometry I've put in it. And yes, that bridge has an interior. So does the shuttlebay. And lower sensordome. And engineering is on the list, but I'm not yet sure how to make a visually appealing (and logical) Kelvin engineering...