Captain's log...
This is my first post so, please be kind and constructive :cool:
I made the MkI plans years ago, and the 3D version was never made from it, according to the lack of time. This second version is a basic prototype, a "paper boat", which will be detailed and improved in more paces, always after some digital drawing on the render images. This version is now in multiple pieces and not finished since what really matters is just the overall shape and size to be perfect, right now
![:) :)](https://forums.scifi-meshes.com/plugins/emojiextender/emoji/twitter/smile.png)
I will update this post if somebody is interested in the origin of the ship or any technical datas about it
Let me introduce you the USS.Glory - NX.82-691, Angel class battlecruiser.
For now, I just post some views of it with WIP settings, and the plan drawings from the recent past
So any advices, comments are welcome :thumb:
PS: I know there are some triangle error at the bottom end but don't know how to fix it yet
![:s :s](https://forums.scifi-meshes.com/plugins/emojiextender/emoji/twitter/confounded.png)
Also there are some smoothing errors, which I also don't know how to fix them.... but any advices are warmly welcome.
Posts
On the smoothing errors, it may help to let people know what software you're using. Fixes are different for different programs.
I'm sorry @evil_genius_180, I am using 3d MAX 2014, and here I attach a simple screenshot
Screenshot-2015-03-29-21.33.09.png
Thank you @Ygg. I tried to make out the best of it. Actually the design took me a very long time, because the first drawings was from 2009! So...
I found this old image about the ship first and the MkI versioned sizes. The ship was originally 460 meters long, but compared to other ships shapes and sizes it was designed to be about 320 meters long. So I got the Odyssey-class Enterprise-F /or USS.Enterprise-F/ and make the resize job. So MkI became approximately 480 meters long, and MkII has this size as well, the only difference in size is just the height of the main hull, which was changed. But the whole height did not change, neither the width of this beauty
The ship has 20decks, which are contain the walkable corridors, and the service tunnels, jefferies tubes too. The bridge module are a little higher, according to the bulk walls -which separates it from the main hull in case of emergency, but later on it- and the lowest deck is smaller, according to it has mainly service tunnels and hull reinforcing plates as well as some of the generators for the replicated ablative heavy armor -modified version of the one Voyager bring home from it's journey, and the one which is available but just as graphic on the avenger class bc in STO-, and of course some sensor arrays for the quantum slipstream drive.
wip0jhbw2s.pngwip02608p4w.png
i really like how these unusual shapes come together to this harmonic, and it manages to be unique without being gimmicky or excentric, still cant quite figure it out but it definitly works, this would easily fit in with the canon ships too, really looking forward for more of it
I tried Relax on the problematic (red coloured) polys, but the change is not very dramatic
But does any of you know how to make lesser polygons with the smoothing? I mean there are so much polygons in extra after the modifier, and in reality, the half of them are unnecessary ^^ Please if you know a way to it, share here
Updates coming soon.
Just a little update, as i modify the parts of this beauty for a better later procedure... Aligning the pylons better, making loop edge where I see it'd be practical, and planning the engineering hull modifications to erase those triangle errors at the rear curve. And just playing with some smoothings to see which one gets a better final shape and which is better for poly-less outcome.
Anyway I made some implements on the saucer.. and ready to attach with the engineering hull. But before that.. please someone tell me how could I make this triangle problem non-problem thing?
glory_wip5.png
I don't know on the triangle thing. Is there any way you can make those quads? That may help, but I'm not sure how your software works.
glory_wip6a.jpgglory_wip6b.png
But still have to fix the aft part, below the shuttle-bay -or not shuttle-bay, we'll see... Maybe one extra swift loop on both side of the saucer section from the side view.. any ideas are warmly welcome guys
Screenshot 2015-04-13 21.53.59.png
Thanks to @xerxes_2k2 for her help, I could understand correctly the edge-flow meanings in the aft section and redo mine to be good. Also there occured some errors after smoothing unfortunately, but I was able to fix the majority of that. There are errors only at the shuttle bay area, unfortunately, which ones I don't know how to solve, but in meanwhile I'll do two version for the warp nacelle prototypes. Also thinking on redo the pylons again because there are something with them I dislike, but don't know exactly what.... So comments are welcomed
gloryWIP0419_1.png
just an FYI its his, not hers
Its looking good so far, looking forward to seeing more.
I apologize. Of course, it's a his
Now i made the new pylons to connect my beauty engineering-hull with the not ready warp nacelles... I think it's now more like one with the hull of her ^^ More cleaner curves and angles, in my opinion but I would love to hear yours!
Also I attach a screen about that newcame problem which is visible from close, after applying the meshsmooth modifier and a hell of a way to edig the vertex level of the smoothing :S Any ideas how to overcome these?
Screenshot 2015-04-21 23.04.54.pngScreenshot 2015-04-21 23.08.40.png
So now the only one thing is to somehow correct those ugly smooths at the shuttle-bay area...
gloryWIP0502_1.png
Just one question, is there any reason you went with a window for the viewscreen?