Greetings and let me apologize in advance if this thread is in the wrong area, (mods please feel free to move it if it is).
Ok, Im relatively new to 3D modeling (about 2.5 months) and am using DAZ 3D 4.6 .
My issue is this: I recently downloaded a copy of Tan J.'s Battlestar Hyades (along with Hesperides and Pleiades) form ShareCG, and am generally unhappy with the texture (the file has been converted for POSER). The model is also missing the guns (they are not actually missing but stuck in the middle of the model). So, I went to Foundation 3D and downloaded the original files there with hope of converting at least the guns in Poseray (pretty much to no avail
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My main issue is not the guns but the texture. I have been tweaking the textures in DAZ and getting the ship to look a LITTLE better (I think some of the textures may have been placed in the wrong place in the ShareCG models) but there are a few texture files that my computer cannot read. They are filetype .RSF. I have been unable to find anything that can convert them to something useful to me (like PNG). Any ideas>
Posts
Bit of google will give your answer on the second result
http://www.fileinfo.com/extension/srf
Likely it is a Light wave surface file. IE a type of material file.
What you are going to have to do is recreate these elements either as diffuse maps or through whatever materials settings your package has.
You can easily contact him through F3d via PM. I think he used to come here as well. He was active last on oct14th at f3d.
Probably a typo, but a major one. That explains why a search for .rsf came up with all kinds of stuff that you wouldn't expect to be associated with CGI.
Just remember when you convert or use a conversion make sure you adhere to the original readme or rules relating to the original source download. His readme just requires credits on anything produced with it.
Anyhow good luck converting. I recommend looking at blender to do this (it seems to open LWO Okish where many other supports LWO apps fail and burn) and referring to any wip or renders of the ship to see how his intended look is kept in tact. Hell it just migth bve able to open those files or preview them in some form that you can export or render them to texture or some such.
https://www.google.com/search?q=can+blender+use+SRF+files&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=sb
http://forum.ysfhq.com/viewtopic.php?f=28&t=1586
long shot but who knows.