Hello all,
We are in the process of putting together a kickstarter for a collectible kit and/or miniature for tabletop gaming. We are here to get you guys involved and give us some useful feedback on these our first pass ideas at a Mecha/Vehicle
Our initial aim is to produce a 3D printed kit, modular build, with a range of accessories, weapons, add-ons etc to make your choice as customizable as possible.
At this stage we haven't decided on 15mm or 28mm, but we would like to go as large as we could to carry across some serious detailing in the print
Attached are our first passes; very loose ideas, and we would appreciate opinions and feedback from you guys as to which you find the most appealing.. which aren't and why ? Are we swimming against the tide by not going for the standard Mechwarrior blocky design or are you guys crying out for something a bit more steampunk, outlandish and exotic?
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That's my two cents. All of the drawings look great from an artistic standpoint.
Glad people are posting their thoughts, its very much an open field at the moment and the more comments the ideas get the easier it will develop. it is as we suspected that everyone has an idea of what works best, these usually aren't the most unique looking based on our understanding of existing technologies, Robotech, gundam etc, Personally I am more intrigued by the recenet popularity of the more eclectic ideas such as the Japanese take on alternative whermacht kit, Maschinen Krieger . I agree the legs on D are pretty flimsy but check some of the legs out on the Maschinen Krieger kits, ridiculous but its an aesthetitc, I did steer D in that direction and its nice to see someone pick up on it. I will be posting this to as many other sites related to the subject as I can to get the broadest feedback. We want to have a successful kickstarter out of this and the broader the feedback the better our chance of that.
Keep those comments coming, all welcome.
As for B and D, it depends on the technical direction you want to take. If you are aiming for a kinid of alternative WWII technology then those two are good representations. If you are more aiming at a fusion powered Mechwarrior-like technology, then those two look rather outdated.
Apart from the Ammo-Question F and G have a nice menacing look. With a fairly low center of gravity you might want to design these two as heavy combat units. A and C on the other hand with a rather tall figure and able to taker longer steps (or jumps with the jetpacks) might be a good scouting vehicle or can be used in very uneven terrain.
As some of the others I have questions about the cables dangling around. I would eliminate these on F and G because they don't really make sense on a vehicle that is intended to move in enemy fire unless they are for some kind of "use up" process I can't think of right now.
B looks more like a supply-tank mech that got bastardised into a battle mech.
D/D1... Meh, open cockpit, not a good idea, not even for a light scout.
And G reminds me to the Hunchback of Notre Dame.