Hiya all, thanks for checking out my latest retro work, I appreciate the comments and feedback as always, Vortex suggested some gold plating so I thought, what the hell, why not make her shiny red with gold plating loll , this one is for you Vortex.
Just a fun render, most of my models are always in the sky, I enjoyed using a friends model of a hanger - made by aconnol and the latex lady from LXXT, both on Devart.
It's GOTTA be awkward to use foot-pedals with those boots, though!
Or ...
"This polished floor brought to you by the Empire Floor Waxing Company - We Don't Just Work on Death Stars."
All goofing aside, nice pic! The reflective floor is maybe a bit too much like a mirror, but it's a pretty minor criticism. Nice work ... and ANOTHER background!
Evil, you mentioned reflection blurring, did you mean just using a less reflective material or something else, some other process in Photoshop ?
I don't know Photoshop. It's a material setting in Lightwave, I can make raytraced reflections look less sharp. I know Blender can do that too, but I don't remember what program you use to render. (or model, for that matter ) I suppose you could use a freehand select in Photoshop and select the floor and then apply a gaussian blur to the floor, which would obscure the reflections. However, that would take a bit of time and patience.
Hi folks, this is the last render of my retro fighter, taking some helpful advice I decided to spend a little more time on adding materials to the hanger model and I hid the floor waxing machine so not as shiny, I also added a helmet to the latex babe, came out ok for a Sketchup model I think
That looks fantastic. The changed materials on the hanger make it look more realistic, which is a great thing since your fighter looks so realistic. (so does the person)
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Weren't you thinking about an open cockpit version? I'd still love to see that.
Nice one! Love this little bird.
Enjoy
Or ...
"This polished floor brought to you by the Empire Floor Waxing Company - We Don't Just Work on Death Stars."
All goofing aside, nice pic! The reflective floor is maybe a bit too much like a mirror, but it's a pretty minor criticism. Nice work ... and ANOTHER background!
Evil, you mentioned reflection blurring, did you mean just using a less reflective material or something else, some other process in Photoshop ?
I don't know Photoshop. It's a material setting in Lightwave, I can make raytraced reflections look less sharp. I know Blender can do that too, but I don't remember what program you use to render. (or model, for that matter ) I suppose you could use a freehand select in Photoshop and select the floor and then apply a gaussian blur to the floor, which would obscure the reflections. However, that would take a bit of time and patience.