New to site (So Hello all) - First post - First attempt at getting my Ship designs of the paper onto 3D
Be kind or ruthless
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Debating to add some extra plating to get some nice cut lines from the different panels and adding a landing gear, and various other things
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Nice start. It's definitely best to "get your feet wet" in 3D CGI with something simple. The material you have on the hull reminds me of the Chig ships from Space: Above and Beyond.
Quite the comparison yes. Not bad for a first try Welcome aboard!
And thank you very much Space ! took what you said into consideration, took away the panels and the random things which were on the side, to be honest i have no idea why i put them there.
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I admit, Not as glamorous as the keyshot renders haha
Also Thanks Evil , I'm primarily a 3D creature character designer ha, but I'm definitely getting my feet wet in ship design !:) also i don't believe I've seen Space: Above and Beyond
Space: Above and Beyond was a short-lived space Sci-Fi series from the 1995-1996 TV season. Unfortunately, that was all they did, one season, and then it was cancelled. It was about a squadron of Space Marines who flew fighters and did ground missions. It's a great show, it's a shame it was cancelled. Along with Babylon 5, it was one of the earlier shows to go 100% CGI with its effects. (Emmy nominated for its effects) The main enemy was an insectiod race that the humans called "Chigs" and their ships had a lot of textures similar to what you had on your ship.
I suppose that might also be because I'm currently re-watching the series.
Other than that, it looks good.
and maxxrush, i get what you mean about a narn ship, i'm surprised i didn't notice that. babylon 5, or atleast the best episodes, is something i often rewatch.
Ahh i use Zbrush for doing my creatures/ characters , so much love for that program ! , was thinking of adding some vents along the top, but how would i get around that , since the wings are 2 polys, could i make a separate object and place that on the top ? , its the one thing about moddeling in max ive never fully understood how to do(add something over another poly which has huge surface area)
Inset the poly and play about with the edges to the correct size maybe ?
Also, played around in Keyshot aagain to try and figure out how i want it to be colored later on
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This is what im currently liking
(For a "possible end" nothing solid right now)
I'm digging that glossy black paintjob. It looks damn sexy!
I heartily agree.
Haha so am i , looks like the scout ship for the flashiest and wealthiest of all....pretty terrible in an astroid field, or dust storm cause i would flip tables if i got a single scratch on it ;__;, id just put it in my hanger and only fly it on very very very clear calm days
But yer, enjoying doing this , doing another on the side which is just a variation from the other where I've played around with the geometry
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(This is going to be the attack version of the scout)
p.s. you're going to be looking for some tables after your first re-entry. fortunately in space it's almost always "clear and calm" in the conventional sense but that doesn't mean you'll come back with the gloss coat intact.
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(Keyshot4 renders)
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(In 3DsMAX renders)
I am forevering changing the design of bloody things ha , not something i should get to much into as other models suffer, like the actual one meant for this thread ha (which is beeing worked on) ((Also slowly getting used to doing this sort of thing, hard surfacing really isint my thing ))
But yer these are all going to be used together in the end run so there relevant.
As always love your thoughts,
p.s enjoying being part of the community , some amazing stuff on here !