Hi there fellas.
These are not scifi stuff, so I hope I don't brake any rule.
I am working on the new demoreel (mostly fumefx and particle stuff), that will hopefully get me some freelance (or fulltime) work anytime soon.
What you don't like?
What would you change?
What you think I need to learn to be better?
All that stuff interest me.
These are all Wips, so I hope you will help me to make them as awesome as possible. :dance:
Let's start.
Meteor test:
(FullHD)
- VIEW HERE -
Ornament:
Ornament converted - YouTube
Hero:
Fog - YouTube
March:
march test 2 converted - YouTube
Simple campfire
Campfire 01 converted - YouTube
Remember intro for first Diablo 3 trailer? The fire stick and the candle?
Here, I've tried to copy that fire as close as I could.
Diablo 3 test:
Blizzard Diablo start test - YouTube
Here's the Pflow test driven by Fumefx velocity:
Ball:
Ball converted - YouTube
Thanks to all
Posts
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Nice Clouds and BG's
What Particle System, app?
Thing is, I am sure similar things can be done using C4d Particle system, but,
it would take a very knowledgable,experienced user of the Thinking Particle system.
And using Pyroclusters might not be able to accomplish this.... Leaves me curious. Hmm...
But That Meteor was PRETTY BAD ASS!!!
Regards,
Don't be so hard on yourself, anyone could do what I did.
@RandalR
Thanks mate.
The meteor was done in 3DS Max, using Particle Flow and FumeFX. The background was animated in After Effects, and also final compositing of all 3DS Max passes.
Basically, I have separate scenes for the meteor, and for the explosion (so I could focus only on that), and after I simulated that, I've merged containers in to the main scene, positioned them, and then rendered separate passes.
Only bird had to be simulated on one big container, but I had to use void helper to save some container space (void ignores everything that is out his radius), otherwise sim would take up to 2020 year.
The melting fire was done with standard particle(flow) system, just emiter from the bird bones, a little bit gravity, and a little bit turbulent wind for the variation.
I've also tried a little bit pyrocluster (in 3DS Max), and I think it's possible to this with that also. If not straight from the render, then compositing could make it look better.
Hope that answers some of your questions.
Best regards,
Bobi
BUGS:
http://www.youtube.com/watch?v=wE6squsjHlw
Fire Knight.
quite spectacular.
Stay tuned, there will be more.
Sure man.
Since this is not a commercial work, I'll attach you a 3DS Max (2011) project file (without textures), so you can take a look by yourself.
Basically, it's a simple Particle flow system, with "speed by surface" operator and random speed. I also place a "keep appart" operator, so bugs (try) to avoid themself.
Take a look at the file, and if you need further explanation, fell free to ask, and I'll do a mini tutorial.
Thanks man.
But if you didn't get it at the first watch, then something is wrong with it.
I'll try to fix that.
@spacefighter
Thanks man.
Best regards to all.
Bobi
I got to start playing with FumeFX
Thanks for the inspiration!
I'm sure these additions to your reel will get you some work
I did some quick animation for the client (I did cinematic intro for that client and his game some time a go (I have a separate thread for it here)), and this animation will be played, after player loads game.
So, here it is... I hope you like it:
I am working on more tests... will post that soon, hopefully.
The theme is: Warp speed.
Couldn't avoid this forum, because of the subject
Here's the first test:
Totally dug that de-cloaking as well.
Thanks for the info.
Will have to delve a lil more into the Content in C4d for Spline,surface emitters and other things, and see if I can
at least get some particles to emit from bones.
So, cool. I want to do it too..... lol
Regards,
Randal R
@ Spacefighter.
Thanks mate. Most of the models (and basic animations) are not mine (only rendering, effects, shading, and stuff like that...), though I did get involved in lots of animation (like the bird in the beginning, or transformation in the last one ) They are either downloaded long time a go (don't know the source), or modeled by my friend. When I know the source, I always try to mention original creators.
Also, if someone knows the source of some model I used, please let me know, so I can mention original creators.
These are not commercial work, but I would gladly mention everyone involved.
As for the background ships in the "decloacking effects", actually I did them very fast with 3DS Max particle flow. If you want (and if you're using 3DS Max), I'll explain how.
Thanks a lot for the kind words, will try my best to improve in the future.
Stay tuned... next is some real footage tracked, and lot's of effects in there.
https://www.youtube.com/watch?v=bWi-pJLO2m4
And other similar explosions, the explosions that have this really gasoline-like explosion look... zero-g explosions...
I've been trying to find tutorials, but none are helping, most are explosions with gravity, etc.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I think, in the movies, they often "trick" close-ups with real recorded footage, and distant shots are done with voxel sims like fumefx.
As for the zero gravity, play with temperature settings with your fume. The higher the temperature the higher (and faster) will be your fire and smoke. Also, you could control individually "highness" parameter of the individual elements (fire and smoke) by playing with buoyancy parameter.
Worth mentioning is also a "time-scale" parameter.. you may want to reduce it bellow 1.0 so you get slow explosion like in the sample you posted.
Noise parameter is good for adding details, and to further increase velocity in each direction.
Yea, I think most of the explosions are real footage.
Thanks for the input.
I plan on really experimenting after I get my computer fixed/upgraded sometime next month, so I have more power to work with.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Thanks in advance for all feedback!
Here's the new (small)dragon fire, or flamethrower test:
@spacefighter.
Thanks. I am myself not sure what is this thing rising from the sand. I've constructed it from spaceship parts, and I've imagine that it could be maybe some anti-aircraft weapon. Since nobody didn't recognized as that, I didn't succeed.
@evil_genius_180
Thanks, but I think you're too kind. There's a lots of mistakes there, and I need to practise more to get into the real film effects.
Well.. nothing really... some wall is being burned... the focus was on flame.
CG Talk challenge 3 DAY CINEMATIC:
http://forums.cgsociety.org/showthread.php?f=2&t=1211500&page=1
Here's my entry: