@Rekkert, a brave brave man and he is growing on me too
@spacefigher, I did an ambient layer of dirt for a first pass (using white plaster walls from Cgtextures to get some great off white coloured low level dirt), and then picked up grunge decals and added them over the top, being sure to increase the dirt in areas where it would naturally collect (crevices, inside the lense cavities, near the base of the feet etc.); and then on top of that added skuff marks added around the shoulder areas and again places where things would tend to rub. I will post an example tonight when I get home of the general dirt build up for the low level pass
@spacefighter; below is a part shot of the body texture, this is just the diffuse map, and from this I extrapolate the roughness and spec maps, and then add further layers, bump, scratches etc. (although since switching to iray from Mental Ray, I am waiting on the support to for this app to catch up on a few of them additions so I can re-include them).
I did that once. It was a bit of a surreal experience to have some dude drawing on my arm while I was wasted.
That looks great. It's nice to see one of the "alternate" paint jobs from the original movies. If I remember correctly, that one was seen at the Rebel base in Star Wars, possibly on Leia's ship too.
And I once turned up on Venice beach very drunk determined to get a tattoo (my friend was at a place the day before and gotten a tattoo and said hey why don't you get one, which is a fantastic idea when you are out of your gord...), thankfully the tattooist whose name I believe was Mad Eddie, was out so I was saved from getting scribbled on
Some places won't tattoo drunk people because the alcohol thins your blood and you'll bleed more. Clearly, the shop I went to just outside of Ft. Bragg, NC had no such policy.
A friend of mine owns several tattoo shops across Indiana. He won't tattoo anyone incapacitated. Mad drunks are easier to deal with than mad, sober lawyers.
Posts
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I fear that I might get banned if I say this, but I actually prefer the R5 over the R2 design.
how have you been applying all this dirt, i could really do with knowing for when i get to the wear and tear stage on my own models.
@spacefigher, I did an ambient layer of dirt for a first pass (using white plaster walls from Cgtextures to get some great off white coloured low level dirt), and then picked up grunge decals and added them over the top, being sure to increase the dirt in areas where it would naturally collect (crevices, inside the lense cavities, near the base of the feet etc.); and then on top of that added skuff marks added around the shoulder areas and again places where things would tend to rub. I will post an example tonight when I get home of the general dirt build up for the low level pass
@spacefighter; apology's I didn't get a chance last night to dig out the texture shots, but hopefully will this evening
dku7.jpg
@spacefighter; below is a part shot of the body texture, this is just the diffuse map, and from this I extrapolate the roughness and spec maps, and then add further layers, bump, scratches etc. (although since switching to iray from Mental Ray, I am waiting on the support to for this app to catch up on a few of them additions so I can re-include them).
uws9.jpg
Hope this helps
Wiz.
That looks great. It's nice to see one of the "alternate" paint jobs from the original movies. If I remember correctly, that one was seen at the Rebel base in Star Wars, possibly on Leia's ship too.
And I once turned up on Venice beach very drunk determined to get a tattoo (my friend was at a place the day before and gotten a tattoo and said hey why don't you get one, which is a fantastic idea when you are out of your gord...), thankfully the tattooist whose name I believe was Mad Eddie, was out so I was saved from getting scribbled on