Hello everyone, i wish you a good new year already, last one this year.
I did some work on a new cruiser not based on anything.
So i finished the rough detailing on the front-top, and i began working on the engines.
I'm goanna continue on this ship in 2013 , ow some good names for this ship? i'm not very inspirational with ship-names
Well small, last update of the day, some detailing on the lower engines, the hangar and the area behind the bridge:
(more noise than previous renders, because shorter render time)
Because i use Skp for modeling too and Kerky Boost for Rendering and i never achieved anything like you did here.
And the Ship itself is also looking really good.
Is the hangarbay in the back between the engines?
The battle cruiser looks amazing from every angle I've seen it.
Looking forward to see them evolve.
@BorgMan, my render presets are on the last post of Page 1 of this Thread!
However, a common design element in the Trekverse is that the warp nacelles --with a VERY few exceptions-- are exposed from the front perspective. They aren't nestled in behind the hull. Seen from the bow, you can always see the warp engines, especially in those races (Humans, Romulans, Klingons, the big three) that seem to use some sort of Bussards on their engines for fuel gathering in flight.
This design has the engines directly behind the hull, which runs counter to that design philosophy.
I see you've placed the red Bussard strips on the tops of the nacelles as pictured, but it just doesn't look quite right.
Just my observations.
We tend to design ships in one view...Top views. Instead ships should be designed in concert with with the side and bottom views as well as the front views. This was Sovereign's problem which has two very different appearance from it's top to bottom views. His solution essential was a quick fix for the look of the saucer's bottom.
Still working on both ships, without much progress, mainly because of school. (next week, vacation yay! )
But here is a new render for my battle cruiser, no massive results, but i thought the render looked nice: