I haven't abandoned the Palomino--I did some small details the other day but not enough to warrant an update--I got side tracked with MakeHuman and Blender, doing work on a character and watching tutorials on hair, cloth, and clothes. I'll post something on that later. After learning how to deform planes into shapes, I decided to try a variation on my
FQi autonomous fighters.
Not too bad for a first start.
It's not completely what I want, but with more practice I'll be able to get that. While I'm not a fan of creation by deforming primitives, I find with Blender I'm able to make organic and fluid designs far easier, faster and with better precision than with Rhino. Here I made a plane, shaped the wings, extruded it for thickness, then shaped the fuselage. I'd rather my wings have an airfoil cross-section, but that is for another time.
Posts
EDIT: Really dig the concept drawing with the nose extensions. Forgive me, but if you were to put some fins on them, that would be one cool looking subfighter. But anyway...back to the skies...