It may be just perspective, but in most all your pics, the proportion of Saucer to Engneering huss is way off. A side shot might help show proprtion better
It may be just perspective, but in most all your pics, the proportion of Saucer to Engneering huss is way off. A side shot might help show proprtion better
I attached a side shoot showing the scales. The windows along the saucer and engineering hull are the same. As for the texture, the engineering hull does match because of the texture node setup it shows it differently. If someone look close they cant count 42 decks.
Nice work, though I'd suggest smoothening the engineering hulls upper area around that shuttle-bay. It's way too boxy...
I might agree but would probably keep it boxy (maybe a refro fit). I would change it. I'm looking to get a carrier type view especially for animations. It still matches the line of the ship so I'm not worried about it.
I think the problem is that the camera is set to a much too short focal length - you're getting almost fisheye-like distortions. It should be at least 28 mm, probably up to twice that in your case, in order to get rid of most of the distortion. The orthos are awesome, and don't show as much of a size mismatch as the perspective shot.
As for new technology, I'd be a bit careful adding a bunch of new stuff to an Enterprise. You might want some intermediate designs that can be credited with testing out all the new stuff - for example, the Galaxy-class didn't add any particular new technologies - all the stuff that was new to the viewers was already old hat to the crew. Same with the Sovereign-class - the new stuff had already been shown in Voyager and Deep Space Nine, or was featured on other ships that showed up in First Contact which were canonically older than the Sovereign-class.
So, each of your new technologies needs a prototype or test-bed class to test it out, and then it comes together in glorious harmony in the new "big ship" class, from which the new Enterprise is drawn.
I think the problem is that the camera is set to a much too short focal length - you're getting almost fisheye-like distortions. It should be at least 28 mm, probably up to twice that in your case, in order to get rid of most of the distortion. The orthos are awesome, and don't show as much of a size mismatch as the perspective shot.
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The warp drive / slip stream is similiar to the big ship. It's heavily plated. I kept the standard impulse drive and smaller torpedoe bays. Most of the technology is proven but it has two additions of course a new power system.
I looked at my settings again, and the camera default (which I seldom change) is 24 mm focal length. The observer is then about half a ship's length or a little more away from the center of the ship when it fills the screen. What settings are you using at the moment (resolution and focal length)? Also, what are the camera coordinates? That might help nail down how to show the ship off to its best effect.
I looked at my settings again, and the camera default (which I seldom change) is 24 mm focal length. The observer is then about half a ship's length or a little more away from the center of the ship when it fills the screen. What settings are you using at the moment (resolution and focal length)? Also, what are the camera coordinates? That might help nail down how to show the ship off to its best effect.
The original perspective was 21 and I changed it to 28. I'll show you a picture. The file got corrupted so I had to rebuild some parts and combine old copies.
Forget Captains yacht--this is the way long term exploration should be done--a nice base with a big mothership leaving assets and sats around a planet.
I normally like teardrop shaped secondary hulls--but this is so large it demands linear lines.
great side view on that saucer. You should do a Planet of the titans enterprise.
I saw your new message. Thanks for the link and I remember seeing the conceptual design before. I will consider making a Planet of the Titans Enterprise.
I left room between the saucer hull and engineering hull to put phaser arrays and interlocking clamps. The very bottom deck of the saucer section hidden between the two hulls are shuttle bay doors. I did model the shuttle bay doors area but not the doors completely since it cannot be seen. Also, small warp regions is hidden for warp engines on seen when separated.
Forget Captains yacht--this is the way long term exploration should be done--a nice base with a big mothership leaving assets and sats around a planet.
I noticed what you mean. That would be a interesting concept and I think in another model of this one I could play around with the idea. It would make the captains yacht look like a toy.
This is a test including one of my ships. I would use Magellan in the drydock but it's too small. I'm considering using Independence. Rendered at 720p.
The video is at youtube.com/watch?v=BUgjPcvA7As&
Testing
1. Dock - Light Setup 2ategory
2. Ship - Light Setup 3
3. Speed and Camera Angle
4. General Lighting
I will love some feedback. I'm testing everything from animation speed, angle, best lighting, and alpha layering. The scene is missing the space station, a few workbees/shuttles I made, and another ship (I'm adding.). I will be throwing in a star sytem and planets, and some space dust before I add hints of special effects.
I wil probably move the NXX Independence down towards the middle of the dry dock, smooth the movement, add some type of movement to the drydock. Also add effects to the ship to make it look like people are moving inside of it and lights turning off and etc. Suggestions recommended. I'm considering making the ship rotate opposit (inward).
I needed another ship for a animation. So, someone volunteered a model and I couldn't convert it from Sketchup to Blender. I am going make something similiar with the same concept but with additions. You can put her about the height of a Constitution. A bit, actually more powerful named Hyperion class.
I needed another ship for a animation. So, someone volunteered a model and I couldn't convert it from Sketchup to Blender. I am going make something similiar with the same concept but with additions. You can put her about the height of a Constitution. A bit, actually more powerful named Hyperion class.
problems converting out of sketchup?
try the tutorial link in my signature, if that fails PM me and i'll see what i can do.
Posts
I attached a side shoot showing the scales. The windows along the saucer and engineering hull are the same. As for the texture, the engineering hull does match because of the texture node setup it shows it differently. If someone look close they cant count 42 decks.
Attachment not found.
I might agree but would probably keep it boxy (maybe a refro fit). I would change it. I'm looking to get a carrier type view especially for animations. It still matches the line of the ship so I'm not worried about it.
ortho2.png
great side view on that saucer. You should do a Planet of the titans enterprise.
As for new technology, I'd be a bit careful adding a bunch of new stuff to an Enterprise. You might want some intermediate designs that can be credited with testing out all the new stuff - for example, the Galaxy-class didn't add any particular new technologies - all the stuff that was new to the viewers was already old hat to the crew. Same with the Sovereign-class - the new stuff had already been shown in Voyager and Deep Space Nine, or was featured on other ships that showed up in First Contact which were canonically older than the Sovereign-class.
So, each of your new technologies needs a prototype or test-bed class to test it out, and then it comes together in glorious harmony in the new "big ship" class, from which the new Enterprise is drawn.
I will increase it to 28mm and see what happens. As to the other point of test beds, I agree. Since it's a 26th century ship there is a few test-beds. Such as the Defiant, Soverign, and Promethus. I've modeled a additional ship at http://www.scifi-meshes.com/forums/showthread.php?78323-Star-Trek-USS-Magellan
The warp drive / slip stream is similiar to the big ship. It's heavily plated. I kept the standard impulse drive and smaller torpedoe bays. Most of the technology is proven but it has two additions of course a new power system.
The original perspective was 21 and I changed it to 28. I'll show you a picture. The file got corrupted so I had to rebuild some parts and combine old copies.
dock.jpg
Forget Captains yacht--this is the way long term exploration should be done--a nice base with a big mothership leaving assets and sats around a planet.
I saw your new message. Thanks for the link and I remember seeing the conceptual design before. I will consider making a Planet of the Titans Enterprise.
I noticed what you mean. That would be a interesting concept and I think in another model of this one I could play around with the idea. It would make the captains yacht look like a toy.
spacedock.jpg
Gamma Prime 1
http://blenderartists.org/forum/forum.php
I have a question. I would like some feedback on camera speed mostly and angle.
The video is at youtube.com/watch?v=BUgjPcvA7As&
Testing
1. Dock - Light Setup 2ategory
2. Ship - Light Setup 3
3. Speed and Camera Angle
4. General Lighting
I wil probably move the NXX Independence down towards the middle of the dry dock, smooth the movement, add some type of movement to the drydock. Also add effects to the ship to make it look like people are moving inside of it and lights turning off and etc. Suggestions recommended. I'm considering making the ship rotate opposit (inward).
station.jpg
try the tutorial link in my signature, if that fails PM me and i'll see what i can do.