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3DEnterprise D in Maya

advancemastermbadvancemastermb331 Posts: 0Member
edited October 2012 in Work in Progress #1
Hello everybody !

So ok, it is not very original, but after seeing a lot of Enterprise D meshes out there, some outstanding and some just great. I thought I could spare some time to try to give it a shot.
In fact I've never been able to find a version for Maya. Ok, you'll say I can always convert another one, I've done it with a lot of meshes. But now I wanted to do it from scratch.

So the modeling will be based on the beautiful version by Prologic's 9 to help me with the mesh flow. And the textures will be based on Tobias Richters version and some screen caps (for example from the new pics of the remastered version.)

I will make the texturing and the modeling at the same time. I know this is not really great but I find this easier for me to assign materials during the process and not at the end.

So here is the first pic, the top section of the saucer with windows. (BTW if somebody know a good way to cut windows in Maya, please share it cause I can't find a really convenient way right now)

So stay tuned, and ask for other renders if you want them :)

sunrise_orbit1.jpg
97998.jpg
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  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    best way to cut windows?? there is no good way....!! :argh:

    2 ways that I know of.. 1 is to boolean them out best way i've found is to extract individual panels ( like after you do the sheild grid, and you extract a panel, then boolean the windows in each panel, I usually combine multipule windows, usually a whole panels worth and boolean them at the same time.. saves time and effort and usually mesh errors)

    2nd is to insert some lines, or bevel the window areas, then extrude in the face, then usually bevel the edges, and window corners ( tut following, don't have access to it atm.. morning time..)

    as a Maya user myself ( only of a few here, Tobias being the most avid/pro user here in my opinion!) if you have any questions i'll try to answer them.. but its usually trial and error and experiance!! :)
  • advancemastermbadvancemastermb331 Posts: 0Member
    Hey,

    Thank you for the answer, for this model, I've done exactly as you describe in the first way. The saucer is divide in panels, and then boolean cut.
    But I've seen that since Maya 2012, there is a stencil tool as in lightwave, so maybe I will try to test with it. But for now I will stay with boolean then refining the flow.

    It is great to see a Maya user, it's true that we can't find a lot of them, and definitely Tobias is the best of the best.

    As a matter of fact I have one question, any tips for a great space lighting in Maya?
  • advancemastermbadvancemastermb331 Posts: 0Member
    Ok so here is the previous part plus the rim part, and a test for the texturing.
    For now, the windows are hollow. I want to add some interior parts in the futures so we'll see.

    top_saucer_part_textured.jpeg top_saucer_part_textured2.jpeg
    95894.jpeg95895.jpeg
  • Bmused55Bmused55177 Posts: 487Member
    Great start!

    Remember, the curve of the saucer section is split where the phaser strip goes. There is the a slight level plateau before it curves down to the rim.

    Can you please include randomly lit up saucer and engineering hull lip windows? Every single damn model/render I see only has ten forward lit up. I just don't find that to be realistic.
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    https://picasaweb.google.com/114583233071020613327/MayaTutorials

    tutorial.. might not need it.. but :)

    lighting and texturing have been my week point.. your current lighting is better than what I can do..!! Could PM Tobias to see if he has any pointers.. he's very open to questions :)

    I'm stuck in Maya 2009 so no idea on a stencil tool.. need to upgrade one of these days!! :)

    Looks Great!
  • SchimpfySchimpfy396 Posts: 1,632Member
    Very nice, but I'd recommend toning down the bump of the aztec a bit. Everything else is off to a really good start. :thumb:
  • evil_genius_180evil_genius_1804810 Posts: 11,319Member
    Yeah, nice start. :) Of course, the real challenge is going to come when you get to the connecting pylon and stardrive section. ;)
  • RekkertRekkert4348 Buenos Aires, ArgentinaPosts: 2,336Member
    It's looking great so far, definitively a great start! :thumb:
    For all my finished Trek fan art, please visit my portfolio
  • advancemastermbadvancemastermb331 Posts: 0Member
    Bmused55 wrote: »
    Great start!

    Remember, the curve of the saucer section is split where the phaser strip goes. There is the a slight level plateau before it curves down to the rim.

    Can you please include randomly lit up saucer and engineering hull lip windows? Every single damn model/render I see only has ten forward lit up. I just don't find that to be realistic.

    Thank you for this point, I was not sure about it, on some blueprints there is the plateau, on others we can't really see it. I think it's better with it.

    And yes every window will be randomly light up and with two different "on" color to match the "Generations" look. I will try to add interiors for the rim (as the windows are wide enough) and a complete ten forward...If I have time to model it:D
    https://picasaweb.google.com/114583233071020613327/MayaTutorials

    tutorial.. might not need it.. but :)

    lighting and texturing have been my week point.. your current lighting is better than what I can do..!! Could PM Tobias to see if he has any pointers.. he's very open to questions :)

    I'm stuck in Maya 2009 so no idea on a stencil tool.. need to upgrade one of these days!! :)

    Looks Great!

    Thank you for the tuto :)
    I've already PM Tobias and he gave some tips that I used for these renders^^

    You really may consider switching to a post 2011 version of Maya, there are a lot of great new tools which can be very useful
    Juvat wrote: »
    Very nice, but I'd recommend toning down the bump of the aztec a bit. Everything else is off to a really good start. :thumb:

    Yeah you are right, maybe a little less bump. This is my problem, I can never decide, one day I will think it's too much, then the next day I will say that it is not but I think I will decrease it a bit.

    And for everybody else, thank you very much, stay tuned for the next steps, I think I will finish the main shape of the saucer by tomorrow, then I will start adding all the details on it. I want to completely finish the saucer before starting the engineering hull.
  • advancemastermbadvancemastermb331 Posts: 0Member
    Here it is, the bridge module, but not with all the details yet. Maybe I'll hade a tiny bridge under the dome.

    Ok, the bump is still too strong, I will fix that^^

    bridge_module.jpeg
    95926.jpeg
  • Bmused55Bmused55177 Posts: 487Member
    Thank you for this point, I was not sure about it, on some blueprints there is the plateau, on others we can't really see it. I think it's better with it.

    And yes every window will be randomly light up and with two different "on" color to match the "Generations" look. I will try to add interiors for the rim (as the windows are wide enough) and a complete ten forward...If I have time to model it:D

    Excellent. Thread subscribed, I shall be watching you progress with great interest!
  • JMoneyJMoney189 Posts: 127Member
    Mesh looks good so far from what I can see. You don't see a lot of stuff done in Maya (except for Tobias and MVerta that I know of), so it's a nice change of pace.

    Also, are you just using my textures as a test to see how it looks? They will never fit any other mesh 100% correctly as they were designed for Prologic's mesh.

    JMoney
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    link busted... :)
  • alonzo11208alonzo11208331 Posts: 0Member
    Woot! Another Maya user! Glad to see Im not the only "newb" around these parts :D

    Any event, the saucer is looking gooders!
  • SchimpfySchimpfy396 Posts: 1,632Member
    Bmused55 wrote: »
    Remember, the curve of the saucer section is split where the phaser strip goes. There is the a slight level plateau before it curves down to the rim.

    I'm not seeing this on the filming model pics from the Christie's auction...looks like a continuous slope. Do you have any refs of this besides some of the MSDs that show it? I'd like to know since I'm starting my own version of the E-D.
  • advancemastermbadvancemastermb331 Posts: 0Member
    JMoney wrote: »
    Mesh looks good so far from what I can see. You don't see a lot of stuff done in Maya (except for Tobias and MVerta that I know of), so it's a nice change of pace.

    Also, are you just using my textures as a test to see how it looks? They will never fit any other mesh 100% correctly as they were designed for Prologic's mesh.

    JMoney

    Thank you very much.
    For now I'm using a mix between a lot of existing textures. Yours, wiley Coyote's bridge commander enterprise D, David Metlesis's one and the orthos from Tobias. So everybody in photoshop and let's start painting my own so yeah it may look like a mix of textures.

    I've done a lot of adjustments to fit my mesh, redone the bump map using illustrator to have a higher clean resolution (for the bump and the textures, I work with 8142px files now, so I can do really nice close up, especially because I want to add some interior parts), reworked the spec map cause maya don't work only with black and white specular map, uv mapping, at the end it will be brand new set of textures that I would be glad to share if you want.

    I'm planing of adding a more metallic look to it by using Tobias's tutorial on how to texture the saucer of the enterprise A.

    By the way I have a bit of a problem, I'm not able to find which is the "true" color of this beauty. Sometime it's blue, sometime it's gray, so any hints?
  • advancemastermbadvancemastermb331 Posts: 0Member
    Ok here we are, new textures with a more metallic feeling and little less bump.
    Finished the bottom too, so here is a shot from above.
    I'm planing on adding a "real" captain yacht.

    I've finished the lifeboats but I forgot to uv-map them before cloning all around so... Just one question, what is the label order? Is it random?

    Anybody with a type 6 shuttle mesh in obj or fbx to test for the interior of the main shuttle bay?

    saucer_part_metal_texture.jpeg saucer_part_bottom.jpeg
    95925.jpeg95927.jpeg
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    I have a type 9 and type 11 shuttle available, and a ST V shuttle galeleo that you can cut up and shorten.. in Maya of course.. :) get them to ya tommorow.. most of my stuff is on my work computer.... now HOW to get them to ya.. ha ha..

    and oh.. the link busted thing is that the attachments your putting up arn't working for me( don't know if its the same for everybody) so I can't see anything.. again I ll try on my work computer to see if its busted there too.. :)
  • advancemastermbadvancemastermb331 Posts: 0Member
    I have a type 9 and type 11 shuttle available, and a ST V shuttle galeleo that you can cut up and shorten.. in Maya of course.. :) get them to ya tommorow.. most of my stuff is on my work computer.... now HOW to get them to ya.. ha ha..

    and oh.. the link busted thing is that the attachments your putting up arn't working for me( don't know if its the same for everybody) so I can't see anything.. again I ll try on my work computer to see if its busted there too.. :)

    Oh sorry, I thought it was for the fact that you've add another image to the tutorials on picasa... English is not my first language so sometime I don't understand well.

    It would be great if you could share the shuttles, and greater because they are in Maya format :)

    I send you a PM with my e-mail address, so you could maybe send a zip or a rar.

    Is it ok for the images now?
  • Bmused55Bmused55177 Posts: 487Member
    Wow, you're putting this together so damn fast, you'll be done by Monday!!
  • advancemastermbadvancemastermb331 Posts: 0Member
    Bmused55 wrote: »
    Wow, you're putting this together so damn fast, you'll be done by Monday!!

    LOL thank you very much, I've spend a lot of my recent night on it I can admit that. And the saucer is not the part of this ship that is the most difficult, a lot of cloning. For now I have to clean the windows holes, there are some little problems with some of them and and all the details. I don't know how I will do the sensor array all around the rim cause I can't find good references...

    I think I will not be able to continue this week end, I have a lot to do, but I will continue on monday for sure.

    In the meantime, I'll give you a little test bonus^^

    stay tuned
  • Bmused55Bmused55177 Posts: 487Member
    I imagine the neck will be a swine. It's got curves going all directions. Get that wrong and the who model looks daft.
  • advancemastermbadvancemastermb331 Posts: 0Member
    Yeah, the neck, the deflector, the dorsal part lol, I think the whole stardrive will be a pain in the a** but I'm the one who decided to model it so this is all my fault ^^

    Just a small update, I realized that I forgot the thrusters on the rim, so here they are.

    top_saucer_part_3.jpeg
    95928.jpeg
  • VALKYRIE013VALKYRIE013547 Posts: 1,473Member
    images are working! (course at work... he he) things are looking good! can we get a wire frame?? please! :)
  • SchimpfySchimpfy396 Posts: 1,632Member
    I really, really like that texture. :)
  • evil_genius_180evil_genius_1804810 Posts: 11,319Member
    It's looking great. :)
    I've finished the lifeboats but I forgot to uv-map them before cloning all around so... Just one question, what is the label order? Is it random?

    It's hard to say. I've never seen a picture clear enough to read them. ;)
  • Bmused55Bmused55177 Posts: 487Member
    I've finished the lifeboats but I forgot to uv-map them before cloning all around so... Just one question, what is the label order? Is it random?

    I've seen realy up close pics of the hatch details on the Ent-D model sold at Christies, the labels are a random placement of 3 or 4 different numbers.

    My OCD would not allow that, so I sequentially numbered the hatches on my Dorsal orthographic.
    I numbered them row by row, starting on the starboard and moving left till that row ended and starting on the next row, again on the starboard.

    I hope these pics illustrate it well enough
    95931.JPG95932.JPG
  • advancemastermbadvancemastermb331 Posts: 0Member
    Bmused55 wrote: »
    I've seen realy up close pics of the hatch details on the Ent-D model sold at Christies, the labels are a random placement of 3 or 4 different numbers.

    My OCD would not allow that, so I sequentially numbered the hatches on my Dorsal orthographic.
    I numbered them row by row, starting on the starboard and moving left till that row ended and starting on the next row, again on the starboard.

    I hope these pics illustrate it well enough

    Thank you for the hint. I think for now I will let it without marking just to see the render and then I will try to use the methode described by Tobias in his version of this ship. And I think your numbering is quite good.

    So the little bonus, I had this converted version of Admiral Kamikaze Bacon briefing room on my hard drive and I couldn't resist :D

    briefing_room_real.jpeg

    And a little close-up. The textures of the bridge module are not finished yet so be cool

    briefing_room_closeup.jpeg
    95933.jpeg95934.jpeg
  • JMoneyJMoney189 Posts: 127Member
    I'd like to see a wireframe of the upper saucer if you could provide.

    Thanks,

    JMoney
  • evil_genius_180evil_genius_1804810 Posts: 11,319Member
    Looking great, I like the conference room. Will you be rounding the window corners to better match the studio model and set?
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