So yeah, decided that what's a starship without an inside? I'd done a few tiny low-poly 'sets' inside the ship model, but I want to get a bit... interesting with a couple of projects. So I figure, why not do the inside? Not in one of those hyper-accurate 'let's fit everything inside the ship' methods, which I admire, but the ship's built at 1:8 scale anyway. So yeah, here begins charting my progress. And where better to start than the bridge? I'm going for a slightly-before-ambassador-class look for it, so it's clean and tidy, but still keeps the older bridge console layout from the movie era.
For reference, the tactical station will not have a chair, for reasons which will be revealed once I set up the crew.
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Looking great, despite the afore mentioned lack of support.
Anyone know where to get some early LCARS graphics?
Lumbar support is that part that bulges out at the bottom of some chairs, adding extra padding and support for the lower back. It's actually something that's missing from the majority of Trek chairs, Archer even mentioned it at least once on Enterprise. My office chair has it, which is great because I screwed up my back a little in the US Army. (it could be worse, but it could also be a lot better) The attached pic is a great example, a car seat (not unlike a command chair ) with built-in lumbar support.
I do have a bit of a suggestion, based off of what i fell into when i first started modeling bridge interiors. your consoles, and walls are all super rounded and beveled by alot. dont be afraid to have corners, as it will make it look more realistic. while it looks fine on the helm and the rail, you might want to re look at your tactical console, and the dividers between stations
I remember the first time I tried to do a bridge. I think back to that, then I look at yours, then I cry.
What program are you using? I don't know if this is applicable to you, but for mine, I had 3 separate pieces. The first was the base, and bezel. In my case I made them an aluminum brushed material. The second, I just left blank, and added a label. For Keyshot, labels can be any jpeg image, that you can size and position any way you want. The third was a glass material, that went on top of the label.
It's pretty tedious, but I had great results.
I don't think you understood what i was saying, every thing you have is overly rounded, to the point where it looses the realism. the biggest peritrator being the tactical console, i would decrease the factor of beveling by 90% or at least make the finish of the rounding sooner, and then decrease the height by 50%. Right now it looks like a giant blob rather than a console.
Again just trying to help and put in my two cents. :thumb:
re. Orinackra, I think you misinterpreted me there, actually. I meant make the console textures, not the consoles themselves. The pre-LCARS displays and all that. Not sure if I want to do a very early LCARS (green/blue, wide typeface instead of the natrrow and hard to read one they used in the 2360s-70s) or a late Ent-A/Excelsior style look. I'm going for mid-2340s here.
My ten minute attempt is a bit pants, but obviously if you'll be taking more care than I did.
console1.jpg
console2.jpg
Anyway, the big bridge shot looks good. You could add some floor panels (like the hatch Lt. Daniels pops out of in FC) just to break up the expanse of carpet.