How exactly was the stars effect itself achieved? I've been looking all over Google using relevant keywords... to no avail... I know how to create something similar by alternative means in 3ds max... but I'm trying to find out how the original effect was done...
Post edited by Chris2005 on
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Basically they filmed the 6 foot model as the ship "moved into position", then they used the engine flash to mask a transition to the 2 foot model and slit scanned the camera past the 2 foot model which produced the stretch effect.
Basically they filmed the 6 foot model as the ship "moved into position", then they used the engine flash to mask a transition to the 2 foot model and slit scanned the camera past the 2 foot model which produced the stretch effect.
The colors look quite solid, couldn't you apply a smooth gradient? Unless that is how it's supposed to look...in which case I'd still do a smooth gradient
The colors look quite solid, couldn't you apply a smooth gradient? Unless that is how it's supposed to look...in which case I'd still do a smooth gradient
Well, it's hard to decide how to do it... since the stars' effects change in different shots...
However, the preview viewport render doesn't take into account the object motion blur...
Which you can see here in the rendered version:
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
when i was on my trek period of life, i made that warp effect using a capsule object (to have the rounded edges), mapped a color gradiant on it, and then instanced it into a particle emitter.
i think its meant to be a kind of doppler effect, so the far side of the object is supposed to be blue and the near side red. but for X reasons, they didnt took that into account for the effect in the show, and are a bit random.
well, that can be achieved by using a few different particle emiters with a few different color mapping (and seize, of course)
when i was on my trek period of life, i made that warp effect using a capsule object (to have the rounded edges), mapped a color gradiant on it, and then instanced it into a particle emitter.
i think its meant to be a kind of doppler effect, so the far side of the object is supposed to be blue and the near side red. but for X reasons, they didnt took that into account for the effect in the show, and are a bit random.
well, that can be achieved by using a few different particle emiters with a few different color mapping (and seize, of course)
Well, the Doppler effect, is the change in frequency of a wave for an observer moving relative to the source of the wave. It is commonly heard when a vehicle sounding a siren or horn approaches, passes, and recedes from an observer.
There's something about the effect created for TNG that draws me to it, I don't get the same effect with the at warp star effect present in most of Enterprise or Voyager... something about the TNG effect looks really cool, lol.
Most of the warp stars in Enterprise move with a slow straw like look...
Though, I really do like the attempt at the same effect for this shot:
yep. but the doppler effect works as well for the light (because the color is relative to the wavelength of the light)
so, go ahead with the smooth gradient
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Basically they filmed the 6 foot model as the ship "moved into position", then they used the engine flash to mask a transition to the 2 foot model and slit scanned the camera past the 2 foot model which produced the stretch effect.
http://www.trekplace.com/article05.html
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No, not that effect... I'm talking about the stars while at warp...
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I'm still wanting to find out how the original effect was achieved, but this is what I've come up with tinkering with particle systems in 3ds max...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Well, it's hard to decide how to do it... since the stars' effects change in different shots...
However, the preview viewport render doesn't take into account the object motion blur...
Which you can see here in the rendered version:
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
i think its meant to be a kind of doppler effect, so the far side of the object is supposed to be blue and the near side red. but for X reasons, they didnt took that into account for the effect in the show, and are a bit random.
well, that can be achieved by using a few different particle emiters with a few different color mapping (and seize, of course)
Well, the Doppler effect, is the change in frequency of a wave for an observer moving relative to the source of the wave. It is commonly heard when a vehicle sounding a siren or horn approaches, passes, and recedes from an observer.
There's something about the effect created for TNG that draws me to it, I don't get the same effect with the at warp star effect present in most of Enterprise or Voyager... something about the TNG effect looks really cool, lol.
Most of the warp stars in Enterprise move with a slow straw like look...
Though, I really do like the attempt at the same effect for this shot:
inamirrordarkly_047.jpg
Hard to tell without the motion...
farpoint_hd_206.jpg
I think it's mainly the overall motion of the effect created for TNG... the speed of the stars going by, etc.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
so, go ahead with the smooth gradient