The smoke trails could use just a little clone stamping to make them look less like layered images, just here and there to break up the clean borders of the cloud image layers in some places, so it looks more like one continuous smoke trail
Very nicely done. The "smoke" from the nacelles looks great but does break down a bit where it is close to the ship. Are you using mapped planes? It looks like it from that render. One way to possibly get around the problem would be to experiment with the particle spawn rates so that you have a larger amount of particles close to the nacelles that then die off gradually (and quickly) as they move away. Where the smoke does not overlap the ship, it looks great. :cool:
I find clouds are an excellent basis from which to create nebulas. My last two images started with bringing a bunch of cloud layers into Photoshop and applying various blending techniques until I got something interesting.
I highly recommend that anyone who's having troubles coming up with interesting backgrounds for renders to give this technique a try. It can produce some really nice results.
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The smoke trails could use just a little clone stamping to make them look less like layered images, just here and there to break up the clean borders of the cloud image layers in some places, so it looks more like one continuous smoke trail
nice job on that i really had to do a double take i though it was from the movie
Dammed cool rendering! :thumb:
I find clouds are an excellent basis from which to create nebulas. My last two images started with bringing a bunch of cloud layers into Photoshop and applying various blending techniques until I got something interesting.
I highly recommend that anyone who's having troubles coming up with interesting backgrounds for renders to give this technique a try. It can produce some really nice results.