I've been a member of the community here for quite a while, but I have never shown much of a lot of the 3d renderings I do, so I figured it was time for me to make my own thread to solve this great dilemma!
For starters, I admit I still feel somewhat overshadowed by some of the great work that many others do here. I mean seriously! I feel as though I'm walking amongst Gods here!
But really though, one of the bigger reasons for this is, my renderings consist of 3d models made for video games, and most if not all of those models come from the Bridge Commander Modding Community. I dont like to use high-poly models unless I absolutely feel I have to, because with video game models, you get the best of both worlds most of the time: good quality meshes and good quality textures.
Now to present a bit of my work (The Prefix says 3D but it will be a mix of 3D and animations). First off is a bit of my work that dates back to 2010.
"Wrong Universe, Right Moment." Coxxon made the Battlestar (with modified textures by Artgatt of Bridge Commander Files) and the three Basestars, and the Enterprise was made by Chronocidal Guy. This was made back in 2010, when I was struggling to learn good lighting techniques.
This one, "Shades of Purple," was one of my first renderings of this year.
From then on, I got better with lighting techniques, as showcased in these two renders.
"Πρωτεύς" (That's "Proteus" in Greek.) This ship was built by WileyCoyote.
"New Body, Same Soul." This "Resurrected" Enterprise A was kitbashed by F9thCenturus.
And heres a few renders that lead me up to today.
"Hopeful Star." Galaxy Class by DJ Curtis.
"Entering Slipstream." Proteus by WileyCoyote.
"Annabel's Star." The USS Krakow in this shot was built by Demon Renegade Studios and "refit" and retextured by Bones.
This one, you might need sunglasses for. It was meant to be a volumetric lighting test in Adobe After Effects. "First Star To The Left..." The Sovereign was created by Chronocidal Guy and modified by CaptainRussel.
And this is my most recent render, "Cleared For Docking." The Valkyries were created by WileyCoyote, the Nebula is by CR, the Abbe is by FOAS, and the Akira is by JL Studios.
And a few videos I've done are here as well:
So with all that shown...comments please!
Posts
The flash at the end of the jump doesn't seem to fit, though. Maybe it's the color.
The nebula FX itself is a bit basic though.
Would be better if it was 'still' and not 'animated' though.
There's a trick I discovered in Max that you can do to enhance the effect of the nebula and make it look cloud like (in a sense that it has 'thickness').
If you are using procedural texture known as Noise for the nebula effect... there's a plugin for Max called 'Electric' (it's a procedural texture variation).
Using those 2 in combo, I did this effect:
http://i585.photobucket.com/albums/ss299/DeksRoning/3d%20design%20images/Prooceduraltest.jpg
No post-processing in Photoshop.
This is all a single Max render
That's my favorite.
Heres another one I did, straight out of Max, no postwork added: "Mission To Mars." All ships courtesy of WileyCoyote.
Im trying to replicate the specular bloom seen in many of the wonderful screenshots of the video game Star Trek: Bridge Commander, done by the Bridge Commander Modding Community, in this one (and obviously quite a few good ones here too). DJ Curtis did the Sovereign, the Krakow was done by Demon Renegade Studios and Bones, and the Son'a Battleship was done by WileyCoyote.
Although I am a complete novice and newcomer to all this, I agree with Aresius's comment.