Hi, being new here i thought i would jump straight in and post my current project,
im currenly only a hobbist, but been playing with various software over the years, from lightwave on the amiga, & Truespace, but have have recently settled on 3ds max for the last few years.. and done some tardis builds over at the doctor who tardis builders forum, as well as some architectural designs for houses .. my current project is a 40k space marine Rhino.. still in the early stages of blocking some bits out with tempory shapes ect to get the scale and layout right ect.. but these are some WIP Clay renders and a wireframe one too
will get some more wire ones done after some more bits are added..
anyway comments discussions and crits always welcomed
Posts
not that im aware but im not sure i would know if i was lol im still very new to modeling high res stuff , though i have noticed that sometimes when an objected is unselected that more lines appear than if i was to select a part and i dont know why .. i did clean up the surface lines a lot due to mistakes so once a part was right i would remove surplus lines ect.. could this have cause it?
ive actually isolated the *centre section* and found a few verts that were not welded, ect so im gonna clean those up realign ect and see if anything clears up after you pointed out the shading issues, i started to notice them all over, i think cause the first few renders i did had gamma controls on the brightness hid them and when i turned it off to gain a bit darker contrast they show up lol
i hope that mine will look even half as good
heres alil update, nothing flash just been in and did remodeling on the sides and the center section or remove unwanted lines, verts and polys and replace hidden bits, that was causing some bad shading i think i got 80% done, and will do some more tomorow
i have refined the tank tread for one side for comparison, (also detailed the treadplate (a lil too much isolating objects not good forget the size of things and end up putting way to much detail into things that noone will ever see that closely)
anyway i digress,
after 2 days playing with massfx since they removed reactor from 2012 i just cloned the plate and path deformed it, i know i have too may plates as seen that the bottom where it overlaps but i feel its lost its tank edge to it since its more curved, what do people think?
should i just go back to a more simpler less curved path around the wheels? im gonna go back and remodel the plates and make them less detailed as my pc chokes up to a crawl with around 85 on one side as i have now..
also has anyone had any success making tank tracks with massfx rather than reactor, i really want to rigg the tracks to move when you move the model ect i can do a long line of hinges but dunno how to close the loop and wrap them around the wheels, ive seen tuts on doing it with reactor but get a bit lost lol sorry for the long ramble of insainity
Why does everybody seem to pick the Rhino as there entry into Warhammer 40K modelling (me included)?
I think it must look easier than it is......
Good start here WolfieD. :thumb:
Seen a couple of little deviations from the STC, but given that your still blocking out, we'll let those slip...;)
I agree about the tracks, definitely looks too rounded...
Can't really help sorting it out I'm afraid, Maya user (haven't used Max properly for years....)
Luckily there's a nice plugin for Maya to do tracks, should make it much easier (if I can every get round to finishing my Rhino off:argh:)
Good Luck
Keep up the good work
We're watching.....:devil:
i actually was going to do a dreadnaught then saw a pic of a rhino and went ooooooo id forgot about you.. and my history of Tardis builds i thought well its again parallell lines with some new bits so figured hey learning curve step up right ? lol
my main prob is i want to add so much detail that isnt worth it, and end up choking the pc lol
i love the texturing on your razorback though looking at your bloodangles rhino, i can see the few deviations your talking about with mine, DANG it lol back to the drawing board lol hahah j/k
Mine was the Dreadnought, I think. Still never did a Rhino. BUT, it is the basis for many other Space Marine tanks, so once you've done the Rhino you can do the Razorback, Predator, Damocles, Whirlwind, Immolator, Exorcist, Repressor and of course all their variants, chaos tainted versions, Ork looted versions and all the chapter specific sprues. It's a tremendously flexible piece of tank if you want to build your own CG armour unit.
Concerning the two different approaches to the tracks, I prefer the rounded one myself - looks more realistic. The other one is probably more representative of the miniatures though, if that is what you are going after. Personally, I was never big on slavish 1:1 replication for my own 40K dabblings, just something that was reasonably representative.
Shhhh, we don't talk about that!
But good build man, looks great. Personally I agree with DCB's philosophy. GW models are somewhat *cough* skewed in proportions due to the scale. I feel it always looks better if you take the leeway in design to make it more real-like and functional. It will look better in the end.
unless you set out to build a replica of the mini of course...
But good build man, looks great. Personally I agree with DCB's philosophy. GW models are somewhat *cough* skewed in proportions due to the scale. I feel it always looks better if you take the leeway in design to make it more real-like and functional. It will look better in the end.
unless you set out to build a replica of the mini of course...
as to the roundedness of the tracks i prefer a more angular version i think, but maybe not as much as teh model version still need to remodel the tread to a less intense version lol
ill be interested to see how you get on with texturing your rhino alpha - im really not looking forward to texturing any model i do, i mostly just use mental ray or previously vray textures applied to an object, but my *mapping* has been limited to reaplying poser textures to models ie SKIN as an SSS material..
Actually, this is something I've been wanting to try for some time, with brush-strokes, highlighting and everything. But unfortunately it would all be in the texturing - something that I'm heavily allergic to. And of course, if we take *ahem* some people's painting standards we may as well just skip it and go straight for realistic.
Would look wicked though... a realistic full size marine holding a little painted marine...
hope to get this finialised over the coming weeks.
Your mesh looks good. I don't know anything about the subject matter but I do have a question for you about your vehicle. There appears to be barely enough room for the road wheels under the hatch. There is no room for them to actually do their job (moving up and down to absorb uneven terrain bumps - shock absorber). There also doesn't seem to be any room for the track to go over the road wheels if you think about how thick the metal plates that make up the vehicle have to be, even if it were only and inch thick. If the track is routed up and over the hatch there is also no room for them there due to the thickness the metal plating would have to have. So how does it work?
as you can see the actual model there is very little room for the wheels to adapt to the terrain..
but i will put some more thought into how they will move under there, thanks for raising such an important issue
Very nicely, thank you!
Darn, too late. I'm already married...