This battlestar will be very small, less then 1000 meters I think.
By the looks of the spine of the ship I would say that the landing strips will have a continous connection to it, unlike others (3 connection on the Pegasus or 2 on the Galactica, witch are also flexible so that the landing deck can retract in and out).
well guys, this is in fact a battlebay.
its a part of a military space station, but can undock and operate on its own, for tactics and strategy.
it houses 2 squads (or is it squadron ? what's the bigger ?) one for each sides. each squad has separate hangar and launch tubes.
a squad would be composed of 15 vipers and 15 reserve vipers. with its accessories (fast packs, armor pack and elint pack)
so in the belly of this ugly monster, theres about 60 vipers. plus a bunch of raptors, maybe 10-15.
it's pretty old, and has straped on the cheap way pieces of newer technology
it has 12 big gun turrets, and numerous point defense flakk (still to do)
the big shapes on her butt are huge doors and airlocks when docked to the station.
the big block above the rear airlocks is going to trash. i dont like it.
awesome work dude, looks really detailed, how many polys is it up to now? and any tips you could offer for plating and texturing in max? im going to start modelling a stargate themed ship soon.
armor plates look better when a bit above the hull, and they need big screws (or attachment method)
spaces between armor plates look better when greebled. remember to not greeble places that wont be visible. (its a waste of ressources to greeble UNDER a hull plate.
armor plate themselves dont look so good when greebled. better to keep them flat, or to stick an other plate layer on them
there are shaders to round the edges of sharp angles, so you dont need to hand round them, and thus spare a bunch of polies. at least for mental ray and vray. but only works for small objects. big objects need to be hand rounded.
and dont do unnecessary work. i dont see the point of unwraping the whole ship just to make a generic metal material. i go half procedural. meaning cube UVs, and various tilable textures inbricated in some blend materials.
the guns are unwraped and hand painted, as they have delicacies and paint job.
so far, i'm at 1.2 M polies. i think it will be arround 1.5 -1.8 M polies when finished (still have to do the interior)
now there are some little people in there to show the scale.
people in the con tower and the top market place are very low poly 3d people (like 80-90 tri), while the ones behond the hangar window and the aft wall are planes with opacity.
the blurry effect on the windows is on purpose. it helps to smooth the low poly edges of the 3d people, and i kind of like the effect so i replicated it on the other windows as well.
what's wrong with the text ?
floating ? ugly font ?
I think he means the fact that the text would be painted on not sticking out like that.... There really wouldn't be any point to have 3d text on a battle ship makes far more sense to have it painted on instead. Great work on this model like the details and the scale you have going on.
looks nicer when light can catch the angles and cast a shadow.
galactica and pegasus have it that way too.
well, after check, maybe less pronounced :
this can be extremely cheap aluminium foil welded together. doesnt have to be expensive armored laser precicion cut plates.
extruded name plates are a key feature of bsg. at least to my eyes...
i'll have it shortened tonight, to see how it looks
a little bit of detailing on the belly, between the fuel tanks.
now, there are pylons with lights, so those stupid viper pilots cant crash in there saying : I didnt see it !
i dont know if i'm going to self illuminate the whole bay like the pegasus. i think i'll go on easy, and keep it where it's practicaly a necessity
update. mostly self illumination.
she is almost finished. i'll maybe add a kind of landing pad here and there, with a few airlocks, but at this distance, you wont tell the difference.
i'll start the rest of the station tomorrow.
it will be triangular, with a battlebay on each corner, and a central tower ragnar style, only smaller.
and 3 docking arms to acomodate frigates by the sides, or a full scale battlestar by the tip of the nose.
morranspace, render is surprisingly light. at 800*440, 2-5 minutes, depending the angle. and like 8minutes inside the landing bay.
when my computer will want to die, is when i'll animate everything up. soon enough
meanwhile, here's something new.
the station the battlebay belongs to.
a top mushroom, 3 separable battlebays, a core structure, probably holding machinery, 2 docking facilities, 2 storage sections ragnar style, and a complete communication and sensor array.
i dont plan to detail it as much as the bay. wont do lots of close up on that.
the mushroom will get some armor, but the rest will be naked.
and no guns nor flak.
update.
a few more storage, a few more plates, a few more access tubes, and a few more airlocks. a think a few more little details, and i'll call it done. i'm already 380k polies.
i cant wait to blow it up
Posts
for x reasons, my maps all disapeared. so heres a clay.
By the looks of the spine of the ship I would say that the landing strips will have a continous connection to it, unlike others (3 connection on the Pegasus or 2 on the Galactica, witch are also flexible so that the landing deck can retract in and out).
almost a year !
i've been pretty busy IRL.
well guys, this is in fact a battlebay.
its a part of a military space station, but can undock and operate on its own, for tactics and strategy.
it houses 2 squads (or is it squadron ? what's the bigger ?) one for each sides. each squad has separate hangar and launch tubes.
a squad would be composed of 15 vipers and 15 reserve vipers. with its accessories (fast packs, armor pack and elint pack)
so in the belly of this ugly monster, theres about 60 vipers. plus a bunch of raptors, maybe 10-15.
it's pretty old, and has straped on the cheap way pieces of newer technology
it has 12 big gun turrets, and numerous point defense flakk (still to do)
the big shapes on her butt are huge doors and airlocks when docked to the station.
the big block above the rear airlocks is going to trash. i dont like it.
a few tips ?
nothing works better than modeled armor plates.
armor plates look better when a bit above the hull, and they need big screws (or attachment method)
spaces between armor plates look better when greebled. remember to not greeble places that wont be visible. (its a waste of ressources to greeble UNDER a hull plate.
armor plate themselves dont look so good when greebled. better to keep them flat, or to stick an other plate layer on them
there are shaders to round the edges of sharp angles, so you dont need to hand round them, and thus spare a bunch of polies. at least for mental ray and vray. but only works for small objects. big objects need to be hand rounded.
and dont do unnecessary work. i dont see the point of unwraping the whole ship just to make a generic metal material. i go half procedural. meaning cube UVs, and various tilable textures inbricated in some blend materials.
the guns are unwraped and hand painted, as they have delicacies and paint job.
so far, i'm at 1.2 M polies. i think it will be arround 1.5 -1.8 M polies when finished (still have to do the interior)
I really didn't saw that coming.
theres also a kind of tower with a few antenaes. looks a bit like a marketplace or something.
here's some shots shaded and lighted.
windows interiors are still missing., as well as a bunch of details here and there, but its nearly finished.
now there are some little people in there to show the scale.
people in the con tower and the top market place are very low poly 3d people (like 80-90 tri), while the ones behond the hangar window and the aft wall are planes with opacity.
the blurry effect on the windows is on purpose. it helps to smooth the low poly edges of the 3d people, and i kind of like the effect so i replicated it on the other windows as well.
interior has more details and more lights.
This looks remarkable to say the least!
well done :thumb:
floating ? ugly font ?
the ship isnt that huge. its a bit smaller than a galactica flight pod, and a bit wider (2 strips instead of 1)
I think he means the fact that the text would be painted on not sticking out like that.... There really wouldn't be any point to have 3d text on a battle ship makes far more sense to have it painted on instead. Great work on this model like the details and the scale you have going on.
galactica and pegasus have it that way too.
well, after check, maybe less pronounced :
this can be extremely cheap aluminium foil welded together. doesnt have to be expensive armored laser precicion cut plates.
extruded name plates are a key feature of bsg. at least to my eyes...
i'll have it shortened tonight, to see how it looks
I trimmed the text. is it better now ?
Like specialy the lighting:)
well done this is a master pice (I havend seen better)
It looks like it is real, like its out there right now.
great:thumb:
a little bit of detailing on the belly, between the fuel tanks.
now, there are pylons with lights, so those stupid viper pilots cant crash in there saying : I didnt see it !
i dont know if i'm going to self illuminate the whole bay like the pegasus. i think i'll go on easy, and keep it where it's practicaly a necessity
she is almost finished. i'll maybe add a kind of landing pad here and there, with a few airlocks, but at this distance, you wont tell the difference.
i'll start the rest of the station tomorrow.
it will be triangular, with a battlebay on each corner, and a central tower ragnar style, only smaller.
and 3 docking arms to acomodate frigates by the sides, or a full scale battlestar by the tip of the nose.
It is.......... just great
it looks like a real ship
those turrets are great
Like as specialy the landing bay
C YA
when my computer will want to die, is when i'll animate everything up. soon enough
meanwhile, here's something new.
the station the battlebay belongs to.
a top mushroom, 3 separable battlebays, a core structure, probably holding machinery, 2 docking facilities, 2 storage sections ragnar style, and a complete communication and sensor array.
i dont plan to detail it as much as the bay. wont do lots of close up on that.
the mushroom will get some armor, but the rest will be naked.
and no guns nor flak.
a few more storage, a few more plates, a few more access tubes, and a few more airlocks. a think a few more little details, and i'll call it done. i'm already 380k polies.
i cant wait to blow it up