Hey Klavs any more progress, loved where you took these, and am aching for me, especially want to see what else you have done with the 'Claw and Kilrathi craft.
The big lasers are a welcome return, but don't remove the smaller nose lasers. Make the big guns exactly that, larger cannons used for special missions, like bomber interception, SEAD, CAS, etc... Keep the smaller lasers for normal use, i.e. the are fine against last large targets, but don't have the punch needed for taking on larger more heavily fortified targets. They can be mission specific then, and you can equip those hard points with fuel or sensor pods for recon and long range patrol without completely sacrificing armaments. Also say that the big guns have their own internal batteries so they are only good for a set number of shots, like the guns pods on modern fighters.
The Carrier kinda reminds me of the Super Carrier in Armada. She looks heavy, tough, and mean. kinda what a strike carrier should be and worthy of the name Tiger's Claw. I'm not sure about the engine's however. I know your going for a more realistic modern approach to the vessels but the Engines do kinda scream shoot me. I would recommend having more engines to give her a more classical look, not to mention more engines increases her survival chances. This is afterall the ship that fought and survived Custer's Carnival. I also think you should try to put some small wing stubs and some radar or communication systems.
Looking great Klavs, question how do you plan to arrange the hanger, as a part of the main runway deck, or as a separate bay/deck, possibly under the main runway?
Really like where this one is heading, Klavs...I hope you don't mind some suggestions for to take or leave as you see fit...:)
This is going to sound a little weird, but I love the side shot...It looks sleek and fast, but the front quarter view looks quite...not sleek...
I think it's the fact the "join" between the main fuselage and the upper wing is so far above the lower join. I'd also bring the lower wing join inwards to slim up the fuselage a bit as well...
They are all looking great, I'm going to agree with some of Comco's points though. I think setting up the bottom wing root as an intake would be a nice compromise between the current model and Comco's suggestion about slimming the entire thing down. My other off the wall suggestion would be putting a AH-64 style TADS in the nose. You can see my suggestions below done is stunning MS Paint in about 30 seconds :P
I always liked the raptor in the original wing commander game. Seemed to have the best gun loadout.
The guns on this model look kinda flimsy though, maybe beef them up a bit? Raptor was known for being a heavy fighter right? Also a fav pastime of many wing commander players is to just ram the enemy ship:-) Those long flimsy guns won't survive ramming into say the scimitar or one of the kilrathi heavy fighters. The scimitar in this thread actually looks like a good ramming ship. I first played wing commander on the snes along with secret missions. Many times I would get frustrated with an enemy ship that would try to speed up just before I could get a bead on it from the rear and so I would just hit afterburners and ram it lol!
On the wing tips? Klavs can correct me if I'm wrong but those look like rail launchers for wingtip ordinance not KEWs, take a look at a F-16 or F-18 and you can see the similarities.
Missiles are internal, I tried to re-think the "Neutron Gun" as a kind of close range radiation projector (Something like the "Little Doctor" from Ender's Game), and I think it stands to reason that something like that wouldn't necessarily look like a "gun" so the upper protrusions are shaped more like deadly radiation projecting antennae. The lower fin projections are a combination ECM/Landing Skid.
As for the Mass drivers, they measure out to about 30mm in diameter so they have plenty of punch! They must also have a huge internal magazine. I don't ever recall running out of ammo when flying the Raptor
Very nice thinking Klavs, I like it alot. Quick question though, you use Modo correct? I like the work that it turns out, how intuitive is it, and do you know if it can read/import autocad DWG drawings? All my stuff is in that format and I would hate to have to start from scratch all over again.
Knight, I use it all the time on .DXFs, and it doesn't seem to have any problems, but you should download the trial version and play with it, see if it works for you! It's a great program that, like everything else, has it's limitations, but I've never worked with anything so "relaxing" to use. I'm not fighting the program at all!
Sweet! The Raptor was by far my favorite ride in WC1, and this is a great rendition of her. Interesting idea on the neutron guns being hard radiation projectors, I like it!
First up, the Rapier & Scimitar available in 1/600 scale (About 40 cm [1.57 in] long) and 1/300 scale (About 80 cm [3.149 in] long)
These models cheap as I can make them for you guys, and thank you for your support over the years!
I'll be making my version of the Raptor and a new Hornet and Rapier available soon. There may also be some more "feline" models in the future.
The Frosted Ultra Detail printing from Shapeways allows details as small as 0.003 mm to show through. You've got panel lines, thrusters, radiators. The only thing missing is the scorch marks on the sides of the ships.
Keep in mind that the final product will require a bit of sanding, as the 3D printing process applies some extremely minor "terracing". Regular model paints and glues will work fine after gently washing the model with dish soap.
Posts
Hey Klavs any more progress, loved where you took these, and am aching for me, especially want to see what else you have done with the 'Claw and Kilrathi craft.
Hard at work on the 'Claw right now.
Usually the manuals have pretty good reference
-Will
This is going to sound a little weird, but I love the side shot...It looks sleek and fast, but the front quarter view looks quite...not sleek...
I think it's the fact the "join" between the main fuselage and the upper wing is so far above the lower join. I'd also bring the lower wing join inwards to slim up the fuselage a bit as well...
But it is of course your design at the end of the day Klavs. :cool:
Looking forward to seeing updates...
The guns on this model look kinda flimsy though, maybe beef them up a bit? Raptor was known for being a heavy fighter right? Also a fav pastime of many wing commander players is to just ram the enemy ship:-) Those long flimsy guns won't survive ramming into say the scimitar or one of the kilrathi heavy fighters. The scimitar in this thread actually looks like a good ramming ship. I first played wing commander on the snes along with secret missions. Many times I would get frustrated with an enemy ship that would try to speed up just before I could get a bead on it from the rear and so I would just hit afterburners and ram it lol!
Missiles are internal, I tried to re-think the "Neutron Gun" as a kind of close range radiation projector (Something like the "Little Doctor" from Ender's Game), and I think it stands to reason that something like that wouldn't necessarily look like a "gun" so the upper protrusions are shaped more like deadly radiation projecting antennae. The lower fin projections are a combination ECM/Landing Skid.
As for the Mass drivers, they measure out to about 30mm in diameter so they have plenty of punch! They must also have a huge internal magazine. I don't ever recall running out of ammo when flying the Raptor
-Will
http://www.shapeways.com/shops/terranfleetsupply
First up, the Rapier & Scimitar available in 1/600 scale (About 40 cm [1.57 in] long) and 1/300 scale (About 80 cm [3.149 in] long)
These models cheap as I can make them for you guys, and thank you for your support over the years!
I'll be making my version of the Raptor and a new Hornet and Rapier available soon. There may also be some more "feline" models in the future.
The Frosted Ultra Detail printing from Shapeways allows details as small as 0.003 mm to show through. You've got panel lines, thrusters, radiators. The only thing missing is the scorch marks on the sides of the ships.
Keep in mind that the final product will require a bit of sanding, as the 3D printing process applies some extremely minor "terracing". Regular model paints and glues will work fine after gently washing the model with dish soap.