I haven't used FinalFlares, but have you looked around for an occlude switch?
I think the regular max flares have something like that.
If you are compositing anyway you could just make all objects in your scene black and render in scanline - at least till you figure out how to fix this
I haven't used FinalFlares, but have you looked around for an occlude switch?
I think the regular max flares have something like that.
If you are compositing anyway you could just make all objects in your scene black and render in scanline - at least till you figure out how to fix this
Yes, the Occlusion works when in Scanline, but nothing else.
The response I got from Cebas, was...
"This could be indeed very possible.
Final Flares uses a standard interface within 3ds Max to detect occlusion. If for any reason a 3rd party renderer is not supporting this feature it will not work.
In finalRender for example we had to add extra support for this."
From what I can see, FinalRender doesn't come with Final Flares, so I'm not sure, I might have to render the shot in one pass, and the flares in another pass, and add the 2 together, in After Effects, but that will increase the amount of work I have to do...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Well if they say they had to add support for that in finalRender, that sounds like it should work there
Shoulddn't be much more work than rendering two layers and putting it on top in "screen" mode or something? If its too much work in your comp. package, just do it with a photoshop batc script
Well if they say they had to add support for that in finalRender, that sounds like it should work there
Shoulddn't be much more work than rendering two layers and putting it on top in "screen" mode or something? If its too much work in your comp. package, just do it with a photoshop batc script
I have no clue, I might just do the whole, render 2 layers, one with the shot, and the other with the flares, and comping them together in After Effects.
Well, I'm not sure Photoshop would work with videos...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
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I think the regular max flares have something like that.
If you are compositing anyway you could just make all objects in your scene black and render in scanline - at least till you figure out how to fix this
Yes, the Occlusion works when in Scanline, but nothing else.
The response I got from Cebas, was...
"This could be indeed very possible.
Final Flares uses a standard interface within 3ds Max to detect occlusion. If for any reason a 3rd party renderer is not supporting this feature it will not work.
In finalRender for example we had to add extra support for this."
From what I can see, FinalRender doesn't come with Final Flares, so I'm not sure, I might have to render the shot in one pass, and the flares in another pass, and add the 2 together, in After Effects, but that will increase the amount of work I have to do...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Shoulddn't be much more work than rendering two layers and putting it on top in "screen" mode or something? If its too much work in your comp. package, just do it with a photoshop batc script
I have no clue, I might just do the whole, render 2 layers, one with the shot, and the other with the flares, and comping them together in After Effects.
Well, I'm not sure Photoshop would work with videos...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro