Yeah, it's difficult to make out much detail, aside from the general shape; which is interesting to say the least. It could serve as the basis for a cool ship in any number of established universes, or even something completely original. That being said, you need to turn some lights on so we can get a better look at what you've got there.
yea guys sry my screen is much brighter then yours becaust that i can see it without problems^^
i make a new color on it , a bright blue and later i turn it into a real texture^^
and add lights, mhh k thats is my problem^^ i never made lights^^ because its my 4. model i ever made^^
to the details, the holes on the ground are lie these in sga, the upper side is a bit different, but i try to make it in a later version more sga like
but its still hard to find good references
No, 'squint' isn't good.. it means I'm doing this with my eyes (>_<) to try to see it. Heh.
I looked at a histogram of your image, and basically what's going on is the brightest color you have in your image isn't even at 25% intensity. That is pretty dark. It's almost like looking at it while wearing a welding mask.
It isn't my intention to be insulting. I apologize if it came off that way. I think you should focus on creating lights in the scene and try to recreate this look:
The reason to do this is that there are two or three lights in that shot intended to highlight the 3d-form of the model. That will help you communicate the form you've created with everybody.
so may is this a bit better new little update a bit better ^^
@Nano, you are funny, how can i make it like you pic if i never work with lights?
then i need textures which i dont have at this time
Yep, definitely better.
But yeah.. lighting's not hard. Create light, position it, aim it, turn it up. You don't need to have worked with them before to start, that's why I gave you an image to recreate... so you have a goal.
As for texturing, no, you don't need to do it, I mean the ship won't be invisible until the texture is in place. Just try it.
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i make a new color on it , a bright blue and later i turn it into a real texture^^
and add lights, mhh k thats is my problem^^ i never made lights^^ because its my 4. model i ever made^^
to the details, the holes on the ground are lie these in sga, the upper side is a bit different, but i try to make it in a later version more sga like
but its still hard to find good references
@nano is squint good or bad?^^
I looked at a histogram of your image, and basically what's going on is the brightest color you have in your image isn't even at 25% intensity. That is pretty dark. It's almost like looking at it while wearing a welding mask.
It isn't my intention to be insulting. I apologize if it came off that way. I think you should focus on creating lights in the scene and try to recreate this look:
The reason to do this is that there are two or three lights in that shot intended to highlight the 3d-form of the model. That will help you communicate the form you've created with everybody.
@Nano, you are funny, how can i make it like you pic if i never work with lights?
then i need textures which i dont have at this time
Yep, definitely better.
But yeah.. lighting's not hard. Create light, position it, aim it, turn it up. You don't need to have worked with them before to start, that's why I gave you an image to recreate... so you have a goal.
As for texturing, no, you don't need to do it, I mean the ship won't be invisible until the texture is in place. Just try it.
PS: If you see the pictures in original size i ulpoad them on imageshack
http://img401.imageshack.us/i/78326285.jpg/
http://img294.imageshack.us/i/82033649.jpg/
http://img205.imageshack.us/i/cruiser1.jpg/