Okay a couple more scale renders. I think Dmitri raised some very valid concerns.. even I wasn't sure if I'd gone overboard on the scale of the lifeboats, but I feel a bit more comfortable now.
Thanks for throwing in the scale block. Things make quite a bit more sense now. Personally, I suspect that the escape pods are larger than the average- but your justification for making them that size makes sense. In any case, it still looks good. I'm looking forward to seeing how this project turns out. Cheers!
I like this start. Your detail level is quite good. I think there should be more single Nacelle hulls, so kudos there. I would personally prefer to see the front of the nacelle just a tiny bit less pointy. But it's hard to find fault with this very solid design. I look forward to seeing how it turns out.
I haven't abandoned this thing, I'm working on the texturing part of the program. It's kinda slow going because I'm learning as I go. I took a stab at UV texturing, but I'm just too new at this to figure it out... yet. I'm getting some pretty satisfactory results, so I hope to share them soon.
It's your ship. Make the lifeboats any size you durn well please! If you may recall there've been a number of sizes on the show. From 2 person 50 gallon drums (The Enterprise-JJ's escape pod from the new film) to Shuttle sized from DS9's pilot "The Emissary". Logic would seem to suggest the larger the pod, the more chance those inside it have of surviving, because there's more space for supplies.
LOL thanks! Yes my thinking is that these things have to support survivors for some time, (especially if they're on the border of Federation space). Likely the best speed they can achieve is a low impulse, (maybe), we just don't know the specs on life boats. If however as Earthling points out, in the DS9 pilot we do see lifeboats capable of fairly long distance travel & capable of a reasonable speed... at least in Star Trek terms.
I'm kinda taking a bit of a break from this thing for now. I'm at the texture stage and it's a bit of a learning curve for me to get the results I'm looking for. Lot's of tweaking to do as you all know.
Here are a few test renders, but there are some things I'm not happy with that need to be resolved. I just hit the mental wall on these and it's time to back off for a bit.
In reference to the ST:TNG Technical Manual, I believe as of the 2350s + 60s the standard Starfleet lifeboats would be ejected from a Galaxy class ship at 40 meters/second. To escape potential warp-core breach. Now by the 2370-80s when your class is presumed launched this figure may have increased. As to regular cruising velocity, you might expect it to travel at speeds near what you might see the shuttle-pods doing in TNG.
The maps are looking nice so far but I have one really small gripe - the hexagonal objects on the pylon look a bit off - I think they have a bevel/gradient applied to it and that never goes well with 3D. Everything else is nice so far :thumb:
Posts
I haven't abandoned this thing, I'm working on the texturing part of the program. It's kinda slow going because I'm learning as I go. I took a stab at UV texturing, but I'm just too new at this to figure it out... yet. I'm getting some pretty satisfactory results, so I hope to share them soon.
Back at it!
I'm kinda taking a bit of a break from this thing for now. I'm at the texture stage and it's a bit of a learning curve for me to get the results I'm looking for. Lot's of tweaking to do as you all know.
Here are a few test renders, but there are some things I'm not happy with that need to be resolved. I just hit the mental wall on these and it's time to back off for a bit.