Gotta jump on the bandwagon! Someone at SciFi3d mentioned that a scifi modeler building a Connie,
is like a Jedi building his lightsaber. Sooner or later, he's gotta do it. So here is where I am with my
attempt. I'm using Prologic's Connie for a size reference, and using Deg3d's awesome Connie orthos
for the detail reference.
Eric
Posts
Eric
otherwise good start so far
are enough models around that are absolutely faithful to the original. I'm doing what deg3d has done, building a version that would work for a
modern audience, as I did with my Metaprobe. I believe Prologic's connie, the one I'm using for a size reference, is accurate, as it's obvious
he's used one of the more accurate blueprint sets, though I can't remember the set he used.
Eric
hull. Just deciding how to do the bay doors. As
with the warp nacelles, any markings common to
all Constitution class ships get modeling,
leaving only ship specific markings to textures.
This Connie is based on Deg3d's model. You could
say that it's a fanwork of a fanwork.
Eric
How can you model the markings? it is not a texture?
or the original orthos? It'll still be a copy of someone else's work. Point is, since this is, basicly, a homage to deg's model, as
other's are homages to the original, the closer I can get to his Connie's 'look', the better I've succeeded.
No, it's not a texture. Modeling markings is done using stencils on a copy of the hull, then the rest of the copied hull is deleted, the
markings copied to the original hull layer, and moved outward from the hull by a VERY small amount, so they can be seen clearly.
It's not too hard, but it IS tedious, though no more so than texturing.
Eric
Eric.
PS: Thanks to all who commented.
interior, as deg did.
Eric
said earlier, the Primary hull IS harder than the secondary hull.
Eric
Good start ,Starkiller...
Buen comienzo !!
white, like the hull material, and it'll go away. I had considered modeling it, but had no idea if it was raised or recessed. The separate
material idea is better, IMVHO, because you can use it, or not, user's choice. ^_-
Eric
Eric
it being too dark to see detail in the images I had. I got close though, not exact, but
close.
Well, that completes the impulse engines. I guess I'll take a crack
at the deflecter dish next. I also need to do the 'thingamagig' at
the bottom of the saucer section, as well as a bit more detailing
around the ship, lights, markings, etc.
Eric
Eric
be handled by textures, I modeled a set so that she'd no longer
be JUST a generic Connie.
Eric
b.t.w - which software are you using?
by no means easy. The ship is to detailed for simple mapping. Ah well! Maybe next time, I'll do a cube, though with my habit of adding
detail to everything, it'll likely end up as a complex Borg cube.
Eric
all day, to do any intricate detailing, so I
managed a few kitbash style parts, and producted
the Saladin class destroyer, Connie's 'Little
Sister'. Now THAT was a run on sentence!
Eric
tubes. After that, just various running lights on the primary and
secondary hulls. The model is currently just under 344,000 polys.
Eric
Not too bad for a first try. She has teeth now, with phaser
banks and photon torpedo tubes done.
Eric
Hanger I'm using as a reference, is only half as long as it should
be. All the plans and hanger renders I have, show the Bay going
from the Bay doors, to just past the warp pylons. This is not a problem
as the ref gives me the info I need. I just need to lengthen certain
sections after I build them.
Eric
Even Deg's images are sparse on the rest of the detail.
Eric
PS: Not sure if the suttlecraft is from Rduda, 4MadMen, or Xcalpro.
It is one of them though. I wanted to test size, and the turntable
was the exact size. Didn't need to change a thing.