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JWWright wrote: »
I've tried, but I never could get the hang of Dr Who... I thought the low budget BBC series from the 70's was better than nothing, when I was a kid waiting for the next episode of the short lived "The Starlost" series from Canada... another candidate for a serious re-visit!
Your Eagle is looking amazing. The attention to detail is second to none. It looks well thought out and if they ever do a remake of the show, the movie folks should definitely contact you.
Will you be doing the other ships, like the Hawk, the bomber and the Satazius, for example?
I modeled the original here ages ago:
Mark IX Hawk, Global Space Command
You remember "The Starlost"?! I thought I was the only one who had any recollection of that show. I've mentioned it to friends and even people at SF conventions and they look at me like "what the hell are you talking about?" I really can't remember much about it. I think Kier Dullea from "2001: A Space Odyssey" starred in it, and it was really low-budget. I'm Talking "Land of the Lost" low-budget, but the stories were very intruiging. I'd like to see someone take another crack at that cancept.
I was at a presentation Richard Hatch held where is screened the trailer for his version of BSG. He got the whole surviving cast back (And even Lorne Green). But the one person who generated cheers and stamping feet was John Calicos.
He didn't even have dialogue. Just seeing him grinning down at the camera from the command chair of a Base Star sent the whole audience into an up roar.
I can't say I liked the new BSG at all really, but that seems to be one of the few items we disagree on JWWright. I will say one thing for the show however. I did like the gritty look of the ships.
I still have a long way to go.... textures are at once, extremely tedious, but a very cool added dimension... double edged sword.
I am hoping one day, to re-design the ark from The Starlost... time, time, time... who ever has enough?
The Raptors in NuBSG were FTL equipped. Don't know about the Vipers... In some cases, yes, in some cases no. That is, I don't think that it was a hard and fast rule for the Vipers. To put it another way, there were a couple of episodes where the Vipers had to be, in order to advance the script.
As to the The Star Lost, yes I remeber it. There is, or was web site site for it. www.snowcrest.net/fox/star.html
Texturing is so tedious, it's making me crazy. How do people put together a single model without making it their lifes work?
Textures have always been a slow process for me as well, I much prefer the sculpting aspect of building a model.
However you're off to a good start here, these are already adding a lot to the pods.
I'm using a combo of photoshop and coreldraw to output png's. Not sure if thats the best, but most of my textures have much fewer than 256 colors, there are gonna be tons of maps, and hopefully this strategy will conserve resources.
More soon, thanks again!
On the ground, numbers of modules can interlink to form a remote mission HQ and ops center. Modules are specialized, the one shown here is transport, meant for Earth to Orbiting station to Moon travel, and capable of sustaining passenger and crew for up to a week, or more, of flight.
The moon trip usually only takes a few days travel time not including orbit station layover (dropping passengers off, picking up moon passengers) it's basically a shuttle bus service. This role changes of course, when the accident happens and the moon leaves Earth orbit. (Which in my scenario, probably happens due to hyperspace field generator research taking place on the moonbase, not a nuclear waste explosion)
I've got a lot of plates spinning and hope to get back to this soon!