This is my.. 4th attempt at a good looking version of this mesh hopefully it will be my final one.
This is part of my rebuilds of the Daedalus, Atlantis and Destiny using modo 401 instead of Sketchup which i built my previous versions with. ive already finished the Daedalus and Atlantis and Destiny is up next.
If you have seen my previous versions i think you will notice quite the detailing increase in this one.
In some respects, the layered look of the Destiny reminds me a little of the old Draconia from Gil's Buck Rogers
I like the layered look.
havnt seen the draconia.
Update:
the base edges are pretty much done.
i still have to add some greebles in some places and i have to fit the nose slightly better but im pretty much ready to start detailing the flat parts.
looks good, how did you find the transition from SU to modo how long did it take to get into modo?
Thank you!
well i found the transition almost a breeze sure there were some question marks but i managed to overcome em thru the tried and tested trial and error method.
all in all i took me about a week to get into the software learn what does what etc most of my skills were learned when i built my ironman suit a couple of weeks ago.
and trust me im happy i made the switch and as i am now in love with modo i hate sketchup with a passion :P
Update:
well those are some impressive results after only a few weeks! I think ill give it a go
Indeed using and learning modo has def help me leep a few lightyears with my skills
Indeed i recomend you check it out
imo the UI and UI design makes it simple and stylish to use and all the tools are understandable and easily accsessed key shorts etc modo also has a built in UV texturing system aswell as advanced subD modeling tools so organics is so simple its silly really the renderer isnt to shabby either and the only real thing missing to make modo a complete CG tool is a particle system.
there are also some very good thourough tutorials out there for free so be sure to google and check em out.
im living proof that Sketchup can be washed out of ones brain
Very impressive work here. Looks like a processor hog, though- impractical for general use. But a nice bit of artwork nonetheless- and skillfully done!
Very impressive work here. Looks like a processor hog, though- impractical for general use. But a nice bit of artwork nonetheless- and skillfully done!
thank you! actually it isnt to bad my atlantis is much worse at 2.8 million polys and this is currently ony 1.7million so it still reads and renders like a breeze
and the original show version is close to 3.8million and they make great use of it so i cant relate to the impractical comment at all.
Excellent work so far. This is coming together fast, you must have some time off
- Neil
Thank you
im unemployed atm so i have lots and lots of time but ive only spent about 2 hours a day on it the past week .
Ive been told i work very fast
This thing just amazes me every time I check back here. Have to wonder, what are you using for references? Any blueprints or the like out there or are you just going on screenshots from SyFy HD?
This thing just amazes me every time I check back here. Have to wonder, what are you using for references? Any blueprints or the like out there or are you just going on screenshots from SyFy HD?
Thank you!
well mostly syfy HD screencaps that ive made myself so no schematics
Update
still have some modeling to do but i couldnt help experimenting with some textures..
i have to say it, FINALLY!! someone got the Nose of Destiny right.
im a huge Stargate nut so i spend alot of time looking at the ships of the SG universe.
i've noticed in alot of recreations of this ship have way to narrow of a nose, but yours looks almost perfect.
im definitely gonna have to keep an eye on this piece :P
btw no offense meant to anyone who has or is currently working on a Destiny model, you're way better then me anyway lol
i have to say it, FINALLY!! someone got the Nose of Destiny right.
im a huge Stargate nut so i spend alot of time looking at the ships of the SG universe.
i've noticed in alot of recreations of this ship have way to narrow of a nose, but yours looks almost perfect.
im definitely gonna have to keep an eye on this piece :P
btw no offense meant to anyone who has or is currently working on a Destiny model, you're way better then me anyway lol
well the nose (im guessing you are looking at the bow pics.) and the nose all depends on what camera lens you are using and its clearly evident by what has been seen in the show that they change this on the needs of the particular scene so dont trust A pic look at several.
Posts
Worked on the drive..
i hope you are creating an high poly version for close up shots!!!
btw, great start!!!
indeed i will def be using this to the limits of my computers capabilities in and around the 3million mark :thumb:
andthank you glad you are liking it Thank you!
well you wont have to wait for very long.
Update
added more stuff redid some etc..
loving the feedback Thanks people!
update soon.
and i donno id like to think this will be the last that i build from the ground up.
I like the layered look.
havnt seen the draconia.
Update:
the base edges are pretty much done.
i still have to add some greebles in some places and i have to fit the nose slightly better but im pretty much ready to start detailing the flat parts.
Just noticed your sig for the first time. I hereby reject your reality and substitute Adam Savage's.
And yeah lol a saying that has served me well
well i found the transition almost a breeze sure there were some question marks but i managed to overcome em thru the tried and tested trial and error method.
all in all i took me about a week to get into the software learn what does what etc most of my skills were learned when i built my ironman suit a couple of weeks ago.
and trust me im happy i made the switch and as i am now in love with modo i hate sketchup with a passion :P
Update:
greeblefest continues 1.6million polys.
Indeed i recomend you check it out
imo the UI and UI design makes it simple and stylish to use and all the tools are understandable and easily accsessed key shorts etc modo also has a built in UV texturing system aswell as advanced subD modeling tools so organics is so simple its silly really the renderer isnt to shabby either and the only real thing missing to make modo a complete CG tool is a particle system.
there are also some very good thourough tutorials out there for free so be sure to google and check em out.
im living proof that Sketchup can be washed out of ones brain
- Neil
and the original show version is close to 3.8million and they make great use of it so i cant relate to the impractical comment at all. Thank you
im unemployed atm so i have lots and lots of time but ive only spent about 2 hours a day on it the past week .
Ive been told i work very fast
Thank you!
Update time..
enjoy.
well mostly syfy HD screencaps that ive made myself so no schematics
Update
still have some modeling to do but i couldnt help experimenting with some textures..
im a huge Stargate nut so i spend alot of time looking at the ships of the SG universe.
i've noticed in alot of recreations of this ship have way to narrow of a nose, but yours looks almost perfect.
im definitely gonna have to keep an eye on this piece :P
btw no offense meant to anyone who has or is currently working on a Destiny model, you're way better then me anyway lol
Thank you