im seriously blown away by the detail you put in there - it really captures that "look", id love to see it show up in a model. Incidentally, (like everyone else) im a HUGE pixar fan, if you ever have an opportunity to share some of your TS3 work (if your allowed) that would be pretty awesome!
I really love the feeling of depth you have obtained through what is really several thin layers
It takes me back to the great C64/Amiga game covers (which a few people have already talked about the old skool aspect) which had this kind of vibe (please excuse the lack of a better description than 'vibe') basically what I am trying to say is I love it
Wow, a lot of posts since I last visited. Thanks everyone, glad you're digging the work.
Dimitriy, I'm afraid I don't give away highres copies of my artwork anymore, I used to way back in the day, and people used them illegally for album covers, even someone started printing posters of them and sold them without my permission or giving me any credit or money. So now I tend to keep everything reasonably small.
As for examples on how these textures might be used, here's one I just finished. The pattern on the side of the base is similar to the Tech Floor 6 image. The buildings are mostly 3d with some 2d paint, and the rest of the painting is 2d, done matte painting style.
These are really cool, even without context, it kinda reminds me of my old abstract artwork days. I'll be checking back at these for referances for some of my ship designs!
Sad thing about the Digital Age. The internet being a communications medium rather than a broadcast medium like the TV or Radio. Anything that's digitized can spread without much effort. I too have had a few compositions reclaimed by others (it's rare for me though. Guess I'm not good enough for common occurrence! LOL). It's also why I hate TurboSquid. I released one model once and less than a week later it appeared on that damnable site. Which is why I rarely openly release models.
But that's how things are now. Once something's online, you basically loose control of it. So with that in mind, there's basically three ways to go about it: Adapt and make art theft work for you in some fashion, do some sort of limited release, or hide your stuff from the world. For me the third option isn't likely. Being artists we're all attention who...Um, we like being noticed! So, I totally see where you're coming from. As I understand it, you've chosen to do something of a limited release in low-rez images.
It's sad, but it's more annoying when people whinge about people not sharing their models/art, blissfully unaware of the issues (and usually wilfully ignorant too!). It's sad, but it is what it is, we'll just have to enjoy what we get!
Sorry for derailing your thread, lets get back to enjoying the art!
Sorry for derailing your thread, lets get back to enjoying the art!
No no, I think it's very important that artists discuss these sorts of things. This is a topic that I have thought long and hard over, and I came to my own imperfect decision in a world of only imperfect decisions. And who knows, maybe I'll change my mind one day, maybe right before I die I'll release every image I've done at fullres on the net, when I won't need the money anymore
And thanks Lizzy for the comments, I've never really thought of it before as a "limited release", but yes, that's I guess what it is.
Just wanted to chime in to say that it's really impressive paneling work! There's always something great about seeing that perfect balance of micro/fine/large detail and how it provides a sense of balance into the scene. I'm particularity fond of the ones that have some curving aspects to them like the 3rd image you posted. Although I really like the 1st one as well. I find the ones in post 32 too reminiscent of ship damage as compared to exposed paneling (not sure if that was the intent) but I really love the variety in all of these!
Are you going to expand the these tests into more 3d surfaces or curving surfaces?
If I might suggest to those who are desiring this wonderful artwork for their own use.......
Assuming Neil is willing, ask questions, ask techniques or how to get started. Learn to make your own. This isn't being snarky, but think how much more you would enjoy being able to use your own artwork.
This thread has inspired me to push just a little bit harder when it comes to textures, take a few more chances and really try to push the envelope just a bit harder.
Posts
Two new ones...
- Neil
Homer, I only worked on TS3 for 4 weeks, so there's not much to show We have 5 films going here at the same time, so not everyone works on every show.
- Neil
It takes me back to the great C64/Amiga game covers (which a few people have already talked about the old skool aspect) which had this kind of vibe (please excuse the lack of a better description than 'vibe') basically what I am trying to say is I love it
if you've ever played the game, when they get up close to the outside face of the ring, it looks just like this sort of detail
Dimitriy, I'm afraid I don't give away highres copies of my artwork anymore, I used to way back in the day, and people used them illegally for album covers, even someone started printing posters of them and sold them without my permission or giving me any credit or money. So now I tend to keep everything reasonably small.
As for examples on how these textures might be used, here's one I just finished. The pattern on the side of the base is similar to the Tech Floor 6 image. The buildings are mostly 3d with some 2d paint, and the rest of the painting is 2d, done matte painting style.
Click for the larger version.
- Neil
Yes, people in general suck- if they cant do it themselves, they steal it....
Great site too.
Do you have any plans for wrapping these techniques into a commercial plugin to make them available to others?
Love the image and the more recent textures.
No plans, although it would be cool. It would be a hell of a lot of work, not sure it could sell enough copies to outweigh the cost.
See my response to Dimitriy above on why I no longer give out large copies of my work. Sorry dude.
- Neil
Superb work, and yeah that's a great application for that sort of thing!
And that's cool, I totally respect your decision. So hopefully you can also respect mine, even if I've decided to choose differently.
- Neil
But that's how things are now. Once something's online, you basically loose control of it. So with that in mind, there's basically three ways to go about it: Adapt and make art theft work for you in some fashion, do some sort of limited release, or hide your stuff from the world. For me the third option isn't likely. Being artists we're all attention who...Um, we like being noticed! So, I totally see where you're coming from. As I understand it, you've chosen to do something of a limited release in low-rez images.
Sorry for derailing your thread, lets get back to enjoying the art!
No no, I think it's very important that artists discuss these sorts of things. This is a topic that I have thought long and hard over, and I came to my own imperfect decision in a world of only imperfect decisions. And who knows, maybe I'll change my mind one day, maybe right before I die I'll release every image I've done at fullres on the net, when I won't need the money anymore
And thanks Lizzy for the comments, I've never really thought of it before as a "limited release", but yes, that's I guess what it is.
- Neil
This is very, very unfortunate.
Are you going to expand the these tests into more 3d surfaces or curving surfaces?
Assuming Neil is willing, ask questions, ask techniques or how to get started. Learn to make your own. This isn't being snarky, but think how much more you would enjoy being able to use your own artwork.
This thread has inspired me to push just a little bit harder when it comes to textures, take a few more chances and really try to push the envelope just a bit harder.
Neil, great work. very inspiring stuff.
Congratulations!
I hope you're putting in as much sleep as possible before that WIP is finished.