Okay so i got to watching Farscape (again) and I really love the living ship in that... the following ship is NOT living but it is inspired by Moya..
This is an early screen cap of 4 views of the ship... At this stage i guess i have been working on the ship for about 3 hours...
This one is about an hour later, a few changes but not many... once again it is a screen cap
These next images are renders from about the same time as the screen cap above...
Okay so after looking at the ship in detail and not finding a way to move on and not liking parts of it i redid some of the parts, the back section where the warp drive is housed has been changed and the 'Rollbar' Module has been changed also...
Now the Name of this ship is Ken'Sai, which means 'sword's saint'. The class is 545 meters long, 65 meters high and 150 meters wide... i think... It has 3 forward and 2 aft Torp, 2 Pulse Phaser Cannons and 10 Type XI Phaser Arrays. It has 12 Fighters, 5 Shuttles and 5 Argo Transports.
These specs are just a start and might change with time.
Comments welcome, positive or at least constructive...
I have just tried to redo the front section, but when i cut into the tube i get some really stupid results and i do not know why or how to fix it with out mesh-smooth which then slows my computer down coz it more then triples the number of Polygons...
Looks like you're working in Max it's probably a stack edit error, try collapsing the objects edit stack so it's back to just edit mesh/poly then try cutting into it. Make a copy of the object though otherwise you'll lose all the modifiers on the base object and may not be able to repeat the shape exactly.
Then it might just be a matter of welding a few vertices and editing the tris. If you could post a close up shaded wire view, we could probably tell you more
Posts
Looks great so far though
Shruggs.. I am fighting with the speed of my computer at the moment!
I have just tried to redo the front section, but when i cut into the tube i get some really stupid results and i do not know why or how to fix it with out mesh-smooth which then slows my computer down coz it more then triples the number of Polygons...
Please help...
Up dates to come soon...
Matt
Moved the Impulse Engines to the top module. Changed how the Deflector looks and i am in the middle of moving the Forward weapons... again...