I just started a model in Maya 2010 and all Ive done so far is move some verticies around and boolean a couple holes. I made the tube part you see by booleaning a cylinder out of another cylinder. After I rendered it I noticed how it looked. Can someone tell me why it looks like it does and how to fix it? I am still newish to Maya.
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What you can try is this: Select all vertices in that area, and run a Weld with a small threshold and see if anything changes.