Well I swung by today and was informed that if I didn't post soon I'd be cast into oblivion, so I thought I'd throw up some of my current progress on a high-poly ship I'm currently modeling using Houdini.
First steps:
Panel detail layout:
Starting the engines:
More body work:
Initial details on the tower:
more engine work:
First pass at the BFG:
Filling in the inner deck:
Detailing the deck panels and one of the top deck gun platforms
More engine work:
Fins at the back:
Prototype of the fighter that may make it into the final scene/animation:
Gun platforms:
Side guns:
BFG remodeled:
Power cables redone:
More front details:
Finally for your amusement, some short videos showing the weapons systems going "hot":
[video=vimeo;9483416]
[video=vimeo;9480238]
Well that's sort of where it stands at the moment. I'd love to hear any C&C from folks!
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That's exactly the same what came to my mind when seeing this great work for the first time.
It is once you get a handle on the techniques to use. Once you set things up, then it becomes relatively easy to to just plug in arbitrary panel sections and they get mapped to the polygons you've selected. This is one of the things that's really cool about Houdini.
Details on the command tower (more antennae), and the hull defense shield generator
Details on the ship undersides, including paneling details
Bussard collector
Hopefully a few more tweaks this evening, and then that pretty much wraps up modeling this thing and then on to texturing it. It's at a tad over 1 million polys.
Whenever I try to do something like this I always get bogged down somewhere along the way...
At this point I'm basically calling it quits on the model, now it's time to uv/texture it.
Here's a video of turntable of it I did last night.
[video=vimeo;9853608]
One question / issue I have with the design, though, is the placement of the BFG. Right now, as you've placed it, it's got a LOT of hull to blaze over. Unless the beam is REALLY tightly contained there's bound to be some spill-over onto the hull. And, lets face it, apart from the odd Hard-SF, what energy weapon in Sci-Fi is that tightly contained? I mean, if they were, we couldn't SEE them, could we?
That said, she's yer beastie! But, I imagine the guys in charge of cleaning / repainting the hull are going to spend most of their time in the thin strip from BFG to snout!
But, of course! Silly me! :thumb:
Keep up the fine work. This thing is beautiful in its simplicity.
I'd love to hear any critiques about lighting or textures with these current shots.
Starting on the undersides of the hull:
Different angle:
Close ups of the main guns:
Back side view:
Close up of side guns
Engines:
3/4 view