Both have strengths and weaknesses. You need to find out which best suits your work flow and then go for that one as both are capable of producing similar results but both have distinctly different interfaces and methods to achieve that result
The only caveat is that if you are planning on trying to break into one of the 3d professional industries then Max would be better than Blender purely because it is more widely used by professional 3d companies. You might also want to consider Maya, Lightwave or C4D if you are thinking about professional work
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The only caveat is that if you are planning on trying to break into one of the 3d professional industries then Max would be better than Blender purely because it is more widely used by professional 3d companies. You might also want to consider Maya, Lightwave or C4D if you are thinking about professional work
I dont want to break into industry, but i would like to use some of my models in my games.
Also, what can you tell me abouth the other programs?